Delta-v/Content.Shared/_Goobstation/Devil/Contract/DevilContractComponent.cs

59 lines
1.7 KiB
C#

// SPDX-FileCopyrightText: 2025 GoobBot <uristmchands@proton.me>
// SPDX-FileCopyrightText: 2025 Solstice <solsticeofthewinter@gmail.com>
// SPDX-FileCopyrightText: 2025 SolsticeOfTheWinter <solsticeofthewinter@gmail.com>
//
// SPDX-License-Identifier: AGPL-3.0-or-later
namespace Content.Shared._Goobstation.Devil.Contract;
[RegisterComponent]
public sealed partial class DevilContractComponent : Component
{
/// <summary>
/// The entity who signed the paper, AKA, the entity who has the effects applied.
/// </summary>
[DataField]
public EntityUid? Signer;
/// <summary>
/// The entity who created the contract, AKA, the entity who gains the soul.
/// </summary>
[DataField]
public EntityUid? ContractOwner;
/// <summary>
/// All current clauses.
/// </summary>
[DataField]
public HashSet<DevilClausePrototype> CurrentClauses = [];
/// <summary>
/// Has the contract been signed by the signer?
/// </summary>
[DataField]
public bool IsVictimSigned;
/// <summary>
/// Has the contract been signed by the devil?
/// </summary>
[DataField]
public bool IsDevilSigned;
/// <summary>
/// Has the contract been signed by both the devil and the victim?
/// </summary>
public bool IsContractFullySigned => IsVictimSigned && IsDevilSigned;
public bool IsContractSignable => ContractWeight >= 0;
public bool CanApplyEffects => IsContractFullySigned && IsContractSignable && Signer != null && ContractOwner != null;
/// <summary>
/// Does the contract weigh positively or negatively?
/// </summary>
/// <remarks>
/// The higher it is, the more the cons.
/// </remarks>
[DataField]
public int ContractWeight;
}