Delta-v/Content.Shared/_Goobstation/Devour/PreventSelfRevivalComponent.cs

10 lines
329 B
C#

using Robust.Shared.GameStates;
namespace Content.Shared._Goobstation.Devour;
/// <summary>
/// Used to mark an entity as being unable to self-revive (e.g preventing Changelings from using their stasis)
/// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class PreventSelfRevivalComponent : Component;