12 lines
484 B
C#
12 lines
484 B
C#
using Robust.Shared.GameStates;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
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namespace Content.Shared._RMC14.Emote;
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[RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause]
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[Access(typeof(SharedRMCEmoteSystem))]
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public sealed partial class EmoteCooldownComponent : Component
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{
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[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoNetworkedField, AutoPausedField]
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public TimeSpan NextEmote;
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} |