Delta-v/Content.Shared/_Shitmed/Surgery/Conditions/SurgeryBodyComponentConditi...

24 lines
700 B
C#

using Content.Shared.Body.Part;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
namespace Content.Shared._Shitmed.Medical.Surgery.Conditions;
// <summary>
// What components are necessary in the body for the surgery to be valid.
// </summary>
[RegisterComponent, NetworkedComponent]
public sealed partial class SurgeryBodyComponentConditionComponent : Component
{
// <summary>
// The components to check for.
// </summary>
[DataField(required: true)]
public ComponentRegistry Components;
// <summary>
// If true, the lack of these components will instead make the surgery valid.
// </summary>
[DataField]
public bool Inverse = false;
}