27 lines
743 B
C#
27 lines
743 B
C#
using Content.Shared.Humanoid;
|
|
using Robust.Shared.GameStates;
|
|
using Robust.Shared.Prototypes;
|
|
|
|
namespace Content.Shared._Shitmed.Medical.Surgery.Conditions;
|
|
|
|
[RegisterComponent, NetworkedComponent]
|
|
public sealed partial class SurgeryMarkingConditionComponent : Component
|
|
{
|
|
|
|
[DataField]
|
|
public bool Inverse;
|
|
|
|
/// <summary>
|
|
/// The marking category to check for.
|
|
/// </summary>
|
|
[DataField]
|
|
public HumanoidVisualLayers MarkingCategory = default!;
|
|
|
|
/// <summary>
|
|
/// Can be either a segment of a marking ID, or an entire ID that will be checked
|
|
/// against the entity to validate that the marking is not already present.
|
|
/// </summary>
|
|
[DataField]
|
|
public String MatchString = "";
|
|
}
|