17 lines
441 B
C#
17 lines
441 B
C#
using Content.Shared.Damage;
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using Robust.Shared.GameStates;
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using Robust.Shared.Prototypes;
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namespace Content.Shared._Shitmed.Medical.Surgery.Effects.Step;
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[RegisterComponent, NetworkedComponent]
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public sealed partial class SurgeryDamageChangeEffectComponent : Component
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{
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[DataField]
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public DamageSpecifier Damage = default!;
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[DataField]
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public float SleepModifier = 0.5f;
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[DataField]
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public bool IsConsumable;
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} |