| .. |
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Access
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Visitor job (#23972)
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2024-02-08 12:17:35 +01:00 |
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Actions
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Action Upgrade System (#22277)
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2023-12-16 20:24:54 +01:00 |
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Administration
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make dialog window not evil (#24677)
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2024-02-08 12:21:02 +01:00 |
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AlertLevel
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Alert display lights now properly react to power changes. (#14839)
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2023-03-24 20:10:48 -07:00 |
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Alerts
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Emergency revert for pulling (#24923)
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2024-02-08 12:34:47 +01:00 |
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Ame/UI
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Display current load and maximum capacity (#20181)
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2023-10-20 15:30:21 +02:00 |
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Animations
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Remove obsolete usages of AnimationPlayerComponent (#20806)
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2023-10-14 22:07:18 +02:00 |
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Anomaly
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Remove usages of obsolete SpriteView.Sprite.set() (#19500)
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2023-08-25 11:16:46 +10:00 |
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Antag
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Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)
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2024-02-08 12:22:54 +01:00 |
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Arcade
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Remove lights compref (#19531)
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2023-09-27 21:59:12 +02:00 |
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Armor
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Atmos
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Open some windows non-centered to avoid covering the player (#24767)
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2024-02-08 12:21:00 +01:00 |
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Audio
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Fix end of round messages looping forever (#24920)
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2024-02-08 12:32:25 +01:00 |
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BarSign
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Beam
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Bed
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Cryogenic Sleep Units (#24096)
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2024-01-26 22:51:41 +01:00 |
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Body/Systems
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Fix humanoid appearances for placement manager (#18291)
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2023-08-05 14:25:47 +10:00 |
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Botany
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Fix clientside storage Whitelists (#24063)
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2024-02-08 12:22:58 +01:00 |
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Bql
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Content update for NetEntities (#18935)
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2023-09-27 21:59:12 +02:00 |
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Buckle
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Remove vehicles (#24681)
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2024-02-08 12:06:49 +01:00 |
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Cabinet
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predict itemcabinet (#14045)
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2023-02-12 02:35:05 +00:00 |
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Camera
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Screen Shake Intensity Slider in Accessibility Settings (#24749)
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2024-02-08 12:27:11 +01:00 |
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CardboardBox
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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Cargo
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Cargo fixes (#24318)
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2024-01-26 23:14:03 +01:00 |
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CartridgeLoader
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Update log probe UI for better looking (#24966)
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2024-02-08 12:37:48 +01:00 |
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Changelog
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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CharacterAppearance
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Humanoid appearance refactor (#10882)
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2022-09-22 17:19:00 -05:00 |
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CharacterInfo
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Un-revert IPlayerManager refactor (#21244)
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2023-10-31 19:00:44 +01:00 |
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Charges/Systems
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emag refactor (#15181)
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2023-04-18 22:46:00 -07:00 |
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Chasm
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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Chat
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Fixes speech bubbles now lacking names for the living (#22191)
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2023-12-16 19:26:45 +01:00 |
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Chemistry
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Add inhand fill visuals (#24495)
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2024-02-08 11:54:38 +01:00 |
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Clickable
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Remove lights compref (#19531)
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2023-09-27 21:59:12 +02:00 |
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Cloning/UI
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Update content vectors to numerics (#17759)
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2023-07-08 14:08:32 +10:00 |
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CloningConsole/UI
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Cleaner BoundUserInterfaces (#17736)
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2023-07-09 02:02:17 +10:00 |
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Clothing
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Use ECS prototype-reload events (#22613)
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2023-12-22 23:25:35 +01:00 |
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CombatMode
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Improve visibility of gun bolts (#23711)
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2024-01-26 22:11:55 +01:00 |
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Commands
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Add health bar overlays for eye equipment (#21980)
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2024-01-26 21:39:17 +01:00 |
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Communications
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Hallway textscreens (#24189)
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2024-01-28 00:33:40 +01:00 |
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Computer
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Adds the thermo-electric generator (#18840)
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2023-08-12 15:41:55 -05:00 |
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Configurable/UI
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Cleaner BoundUserInterfaces (#17736)
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2023-07-09 02:02:17 +10:00 |
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Construction
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Examine prediction (#23565)
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2024-01-26 21:48:02 +01:00 |
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ContextMenu/UI
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Remove EntityUid from debug context menu (#24660)
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2024-02-08 12:10:55 +01:00 |
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Cooldown
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Hud refactor (#7202)
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2022-10-12 10:16:23 +02:00 |
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Crayon
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Open some windows non-centered to avoid covering the player (#24767)
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2024-02-08 12:21:00 +01:00 |
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Credits
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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CrewManifest
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Use ECS prototype-reload events (#22613)
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2023-12-22 23:25:35 +01:00 |
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CriminalRecords
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move criminal records console component to shared (#24957)
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2024-02-08 12:37:47 +01:00 |
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Cuffs
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Damage
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Fix component constraints (#20241)
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2023-09-27 21:59:12 +02:00 |
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DamageState
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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DebugMon
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Fix admins unable to hide the coordinates debug monitor (#24084)
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2024-01-26 22:50:09 +01:00 |
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Decals
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Fix decal draw-order (#22953)
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2024-01-22 21:00:32 +01:00 |
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DeltaV
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Spare ID safe (#671)
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2024-01-15 00:48:30 +01:00 |
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Devour
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Added a component to eat bodies for health #8922 (#16345)
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2023-05-15 18:44:35 -04:00 |
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Dice
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Dice tweaks (#13514)
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2023-01-21 10:51:26 +11:00 |
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Disposal
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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DoAfter
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Makes thieving gloves sneakier (#21398)
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2023-11-12 20:31:38 +01:00 |
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Doors
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Fix bolt lights on open airlock (#24414)
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2024-01-27 23:43:01 +01:00 |
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Dragon
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Remove lights compref (#19531)
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2023-09-27 21:59:12 +02:00 |
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Drugs
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Merge `ActorSystem` and `IPlayerManager` (#21314)
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2023-11-12 20:53:33 +01:00 |
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Drunk
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Merge `ActorSystem` and `IPlayerManager` (#21314)
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2023-11-12 20:53:33 +01:00 |
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Effects
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NetSyncEnabled fixes (#23553)
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2024-01-26 21:43:12 +01:00 |
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Electrocution
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Electrocution. (#4958)
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2021-10-25 16:21:56 +02:00 |
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Emp
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Revert "Revert "Emp more effects" (#16159)" (#16165)
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2023-05-06 11:26:04 -04:00 |
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Ensnaring
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
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Entry
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Salvage magnet revamp (#23119)
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2024-01-26 21:35:22 +01:00 |
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Eui
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Fix Client EuiManager (#10898)
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2022-08-27 22:17:30 -07:00 |
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Examine
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Examine prediction (#23565)
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2024-01-26 21:48:02 +01:00 |
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Explosion
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Move grenade components to shared (#22691)
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2024-02-08 12:22:56 +01:00 |
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Extinguisher
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Eye
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Blindness hotfix (content side) (#23465)
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2024-01-26 21:29:54 +01:00 |
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Fax
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Add a 'Copy' button to the fax UI (#22027)
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2024-01-22 18:34:53 +01:00 |
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Flash
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Remove lights compref (#19531)
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2023-09-27 21:59:12 +02:00 |
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FlavorText
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Improve flavor UI (#19600)
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2023-08-28 20:01:45 +10:00 |
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Fluids
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Use item status extension method (#23884)
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2024-01-26 22:30:27 +01:00 |
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Forensics
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Add more DNA interactions (#21989)
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2023-12-16 20:30:32 +01:00 |
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Fullscreen
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Un-revert IPlayerManager refactor (#21244)
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2023-10-31 19:00:44 +01:00 |
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GPS
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Use item status extension method (#23884)
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2024-01-26 22:30:27 +01:00 |
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GameTicking/Managers
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Actually fix round restart audio this time (#24754)
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2024-02-08 12:31:24 +01:00 |
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Gameplay
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Un-revert IPlayerManager refactor (#21244)
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2023-10-31 19:00:44 +01:00 |
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Gateway/UI
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Gateway destinations (#21040)
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2023-11-19 22:09:46 +01:00 |
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Ghost
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Fix ghost FOV bug (#21614)
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2023-11-12 20:58:56 +01:00 |
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GhostKick
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Kick mines (real) (#8056)
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2022-05-18 14:07:35 +10:00 |
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Gravity
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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Guidebook
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Add reagent sources to the guidebook (#22627)
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2024-01-22 21:09:13 +01:00 |
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Hands
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Virtual items cleanup (#23912)
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2024-01-26 22:49:14 +01:00 |
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HealthAnalyzer/UI
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Make Health Analysers UI continuously update (#22449)
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2024-02-08 12:39:55 +01:00 |
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Holiday
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Automatic holiday sprites (#22929)
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2024-01-22 18:36:53 +01:00 |
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HotPotato
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Add hot potato (#14204)
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2023-04-22 21:40:36 +10:00 |
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Humanoid
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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IconSmoothing
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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IdentityManagement
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Fix a bunch of warnings (#11965)
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2022-10-16 08:44:23 -07:00 |
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Implants
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Use item status extension method (#23884)
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2024-01-26 22:30:27 +01:00 |
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Info
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More UI fixes (#22431)
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2023-12-16 20:15:24 +01:00 |
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Input
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Implement gridinv, proper (#703)
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2024-01-21 19:58:28 +01:00 |
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Instruments
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Fix MIDI Loading Failing Whilst a MIDI is playing (#23339)
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2024-01-26 21:32:33 +01:00 |
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Interactable
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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Interaction
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Fix DragDropHelper not respecting the control.drag_dead_zone cvar (#24166)
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2024-01-26 22:56:51 +01:00 |
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Inventory
|
Virtual items cleanup (#23912)
|
2024-01-26 22:49:14 +01:00 |
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IoC
|
Unrevert audio (#21330)
|
2023-12-02 20:16:36 +01:00 |
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Items
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Use item status extension method (#23884)
|
2024-01-26 22:30:27 +01:00 |
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Jittering
|
Reagent grinder jittering (#24190)
|
2024-01-26 23:01:11 +01:00 |
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Kitchen
|
Revert 'Revert 'Solution Entities'' (#23168)
|
2024-01-23 23:00:42 +01:00 |
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Kudzu
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Labels/UI
|
Localize hand labeler ui header (#23320)
|
2024-01-23 22:51:58 +01:00 |
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LateJoin
|
Make role timer tooltips pretty (#19605)
|
2023-09-27 21:59:12 +02:00 |
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Lathe
|
Open some windows non-centered to avoid covering the player (#24767)
|
2024-02-08 12:21:00 +01:00 |
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Launcher
|
Login tips (#22234)
|
2024-01-26 21:47:47 +01:00 |
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Light
|
Powered light sprite glows with color of their pointlight (#24612)
|
2024-01-28 00:33:54 +01:00 |
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Lightning/Components
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Lobby
|
Fixed client console flooding with warnings on RGB color slider changes (#21333)
|
2024-01-26 21:45:12 +01:00 |
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MachineLinking/UI
|
Remove superseded machine linking code (#18244)
|
2023-07-24 12:07:35 +10:00 |
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MagicMirror
|
Barber scissors fix (#22895)
|
2024-01-26 21:50:20 +01:00 |
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MainMenu
|
Real new logo (#377)
|
2023-11-01 23:45:55 +01:00 |
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Mapping
|
Refactor actions to be entities with components (#19900)
|
2023-09-08 18:16:05 -07:00 |
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Maps
|
Content update for NetEntities (#18935)
|
2023-09-27 21:59:12 +02:00 |
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Markers
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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MassMedia
|
Fix mass-media console (#23994)
|
2024-01-26 22:33:48 +01:00 |
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Materials
|
Flatpacks and the Flatpacker 1001 (#23338)
|
2024-01-26 21:27:25 +01:00 |
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Mech
|
Content update for NetEntities (#18935)
|
2023-09-27 21:59:12 +02:00 |
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Medical
|
Navmap UI enhancements (#23777)
|
2024-01-26 22:37:34 +01:00 |
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MedicalScanner
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
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Message
|
RichTextLabelExt update (#19269)
|
2023-08-18 14:41:48 +10:00 |
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Mind
|
Mind tweaks & fixes (#21203)
|
2023-10-24 18:04:06 +02:00 |
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Mining
|
Ore veins (#14011)
|
2023-02-12 12:40:57 +00:00 |
|
Morgue/Visualizers
|
cleaning up more stuff with crematoriums and morgues (#11384)
|
2022-09-19 16:59:04 -07:00 |
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MouseRotator
|
Follow mouse rotation in combat mode (#20433)
|
2023-09-27 21:59:12 +02:00 |
|
Movement/Systems
|
Holding the walk button no longer activates sprite movement state (#24455)
|
2024-01-27 23:51:45 +01:00 |
|
NPC
|
Remove 700 usages of Component.Owner (#21100)
|
2023-10-20 15:31:13 +02:00 |
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NetworkConfigurator
|
Use item status extension method (#23884)
|
2024-01-26 22:30:27 +01:00 |
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Ninja/Systems
|
ninja 2 electric boogaloo (#15534)
|
2023-09-10 16:20:27 +10:00 |
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NodeContainer
|
Remove 700 usages of Component.Owner (#21100)
|
2023-10-20 15:31:13 +02:00 |
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Nuke
|
Nuke defuse qol (#18990)
|
2023-08-11 03:43:08 -07:00 |
|
NukeOps
|
Add chat.max_announcement_length cvar (#23571)
|
2024-01-27 23:40:23 +01:00 |
|
Nutrition/EntitySystems
|
Animal Husbandry (#17140)
|
2023-07-09 16:36:37 -06:00 |
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Nyanotrasen
|
Fix Nyano systems for solution refactor
|
2024-01-26 21:22:43 +01:00 |
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Objectives/Systems
|
Objectives ecs rework (#19967)
|
2023-09-27 21:59:12 +02:00 |
|
Options/UI
|
Screen Shake Intensity Slider in Accessibility Settings (#24749)
|
2024-02-08 12:27:11 +01:00 |
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Orbit
|
Remove obsolete usages of AnimationPlayerComponent (#20806)
|
2023-10-14 22:07:18 +02:00 |
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Outline
|
Remove 700 usages of Component.Owner (#21100)
|
2023-10-20 15:31:13 +02:00 |
|
Overlays
|
fix medhud bounds with 64x64 inhands (#24102)
|
2024-01-26 22:51:49 +01:00 |
|
PAI
|
Seal/abstract/virtual everything (#6739)
|
2022-02-16 18:23:23 +11:00 |
|
PDA
|
Add ability to copy data from pda (#23533)
|
2024-01-26 22:12:06 +01:00 |
|
Paper
|
Fixed PaperSystem bugs (#22896)
|
2024-01-22 18:29:24 +01:00 |
|
Parallax
|
Use ECS prototype-reload events (#22613)
|
2023-12-22 23:25:35 +01:00 |
|
ParticleAccelerator
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Physics
|
Emergency revert for pulling (#24923)
|
2024-02-08 12:34:47 +01:00 |
|
Pinpointer
|
Default navmap to show departments (#24613)
|
2024-01-28 00:33:35 +01:00 |
|
Placement/Modes
|
Update content vectors to numerics (#17759)
|
2023-07-08 14:08:32 +10:00 |
|
Players
|
User accessible playtime (#21242)
|
2023-10-31 19:12:43 +01:00 |
|
PneumaticCannon
|
Gunify pneumatic cannon (#13296)
|
2023-01-16 08:56:09 -08:00 |
|
Pointing
|
Travelling pointing arrows, brains can no longer point (#24864)
|
2024-02-08 12:32:04 +01:00 |
|
Points
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
|
Popups
|
Make popups nullable (#24802)
|
2024-02-08 12:26:32 +01:00 |
|
Power
|
Adds signal control to portable generators (#24157)
|
2024-02-08 11:56:22 +01:00 |
|
PowerCell
|
Speed Boots [Tier 3 Civ-Service] (#21438)
|
2023-11-12 20:48:04 +01:00 |
|
Preferences
|
Client customization late-join spawner priority for arrivals/cryostorage (#24586)
|
2024-02-08 12:16:20 +01:00 |
|
Projectiles
|
Sync master up to 1/10 (#74)
|
2023-10-03 14:15:46 -05:00 |
|
Pulling
|
Emergency revert for pulling (#24923)
|
2024-02-08 12:34:47 +01:00 |
|
Radiation
|
Use item status extension method (#23884)
|
2024-01-26 22:30:27 +01:00 |
|
Radio
|
Good Intercoms (#17950)
|
2023-07-11 17:58:18 -06:00 |
|
RatKing
|
Rat King Milsim + Buffs (#20190)
|
2023-09-27 21:59:12 +02:00 |
|
Replay
|
Emergency revert for pulling (#24923)
|
2024-02-08 12:34:47 +01:00 |
|
Research
|
Avoid emptying and recreating all UI cards on every update (#21990)
|
2023-12-02 20:28:26 +01:00 |
|
Resources
|
Remove lights compref (#19531)
|
2023-09-27 21:59:12 +02:00 |
|
Revenant
|
Remove 700 usages of Component.Owner (#21100)
|
2023-10-20 15:31:13 +02:00 |
|
Revolutionary
|
Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)
|
2024-02-08 12:22:54 +01:00 |
|
Roles
|
Fix Client RoleSystem not inheriting SharedRoleSystem, network job component (#21436)
|
2023-11-12 20:48:03 +01:00 |
|
Rotation
|
Fix rotation visuals desync & appearance state spam (#23016)
|
2024-01-22 18:37:45 +01:00 |
|
RoundEnd
|
Open some windows non-centered to avoid covering the player (#24767)
|
2024-02-08 12:21:00 +01:00 |
|
SSDIndicator
|
Fix SSD indicator (#24589)
|
2024-02-08 12:10:34 +01:00 |
|
Salvage
|
Biome marker layer tweaks (#23663)
|
2024-01-26 22:19:17 +01:00 |
|
Sandbox
|
Un-revert IPlayerManager refactor (#21244)
|
2023-10-31 19:00:44 +01:00 |
|
Screenshot
|
Revert "Revert "Replace `ResourcePath` with `ResPath` (#15308)" (#155… (#15566)
|
2023-04-20 20:16:01 +10:00 |
|
SensorMonitoring
|
Adds the thermo-electric generator (#18840)
|
2023-08-12 15:41:55 -05:00 |
|
Sericulture
|
Sericulture fixes (#19193)
|
2023-10-08 19:52:10 +02:00 |
|
Shuttles
|
Fix dock highlighting (#24369)
|
2024-01-27 23:40:30 +01:00 |
|
Silicons
|
Ion law visuals (#22908)
|
2024-01-22 18:29:23 +01:00 |
|
SimpleStation14/Overlays
|
Fix prescription glasses working from pockets (#286)
|
2023-10-24 23:40:06 -05:00 |
|
Singularity
|
Remove unused dependencies (#19490)
|
2023-08-24 09:55:15 -08:00 |
|
Smoking
|
Refactor serialization copying to use source generators (#19412)
|
2023-08-22 18:14:33 -07:00 |
|
Sound
|
`EmitSound` prediction (#13282)
|
2023-01-05 05:56:35 +11:00 |
|
Speech/EntitySystems
|
Ratvarian Language and CogChamp (#15639)
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2023-04-29 18:34:19 +10:00 |
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SprayPainter
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spray painter rework (#23287)
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2024-02-08 12:25:35 +01:00 |
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Sprite
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Remove 700 usages of Component.Owner (#21100)
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2023-10-20 15:31:13 +02:00 |
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Stack
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Use item status extension method (#23884)
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2024-01-26 22:30:27 +01:00 |
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Station
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Fix objects tab not showing nents (#23837)
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2024-01-26 22:22:36 +01:00 |
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StationRecords
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criminal records revival (#22510)
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2024-02-08 12:37:29 +01:00 |
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StatusIcon
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Add health bar overlays for eye equipment (#21980)
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2024-01-26 21:39:17 +01:00 |
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Stealth
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Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714)
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2023-09-01 12:30:29 +10:00 |
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Sticky/Visualizers
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
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Storage
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Predicted movement opening lockers (#24937)
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2024-02-08 12:36:12 +01:00 |
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Store/Ui
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Adds a refund button & action upgrades for stores (#24518)
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2024-02-08 12:36:06 +01:00 |
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Strip
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Predict StorageComponent (#19682)
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2023-09-27 21:59:12 +02:00 |
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Stunnable
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Fix stun baton throwing and visual effect (#18777)
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2023-08-08 12:19:31 -08:00 |
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Stylesheets
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Implement basic emoji support (#24039)
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2024-02-08 11:55:27 +01:00 |
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SubFloor
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Make T-ray entity query use lookup flags (#21793)
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2023-12-02 18:58:34 +01:00 |
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SurveillanceCamera
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Remove SharedEye (but content) (#19481)
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2023-09-27 21:59:12 +02:00 |
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Tabletop
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Sync master up to 1/10 (#74)
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2023-10-03 14:15:46 -05:00 |
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Teleportation
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Add teleporter logs (#13375)
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2023-02-17 01:27:43 +01:00 |
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TextScreen
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Hallway textscreens (#24189)
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2024-01-28 00:33:40 +01:00 |
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Thief
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Thief hotfix (#22976)
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2024-01-22 18:38:38 +01:00 |
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Throwing
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Emergency revert for pulling (#24923)
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2024-02-08 12:34:47 +01:00 |
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Toggleable
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Candles (#21087)
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2023-11-12 20:35:48 +01:00 |
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Toilet
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Remove some obsolete AppearanceComponent method usages (#13726)
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2023-02-02 12:34:53 -04:00 |
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Tools
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Fix welder status always being "not lit" (#24705)
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2024-02-08 11:56:57 +01:00 |
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Traits
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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Trigger
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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UserInterface
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make dialog window not evil (#24677)
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2024-02-08 12:21:02 +01:00 |
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VendingMachines
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Open some windows non-centered to avoid covering the player (#24767)
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2024-02-08 12:21:00 +01:00 |
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Verbs
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Add click sound to verb execution (#23162)
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2024-01-22 20:59:19 +01:00 |
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Viewport
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Remove SharedEye (but content) (#19481)
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2023-09-27 21:59:12 +02:00 |
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VoiceMask
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Cleaner BoundUserInterfaces (#17736)
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2023-07-09 02:02:17 +10:00 |
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Voting
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Unrevert audio (#21330)
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2023-12-02 20:16:36 +01:00 |
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Wall
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Convert ReinforcedWallVisualizer to ECS (#15735)
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2023-05-01 15:39:11 -04:00 |
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Weapons
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Add events for GunComponent values, muzzle flashes and cartridge spread (#24077)
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2024-02-08 11:52:29 +01:00 |
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Weather
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Fix weather audio (#21949)
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2023-12-02 20:25:44 +01:00 |
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Wires
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Refactor serialization copying to use source generators (#19412)
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2023-08-22 18:14:33 -07:00 |
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Xenoarchaeology
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Artifact analyzer now pauses on power-loss (#22974)
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2024-01-22 21:00:53 +01:00 |
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Zombies
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Rev Components are no longer leaked + Rev and Zombie icon visibility to ghosts is now controlled by a cvar (#22194)
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2024-02-08 12:22:54 +01:00 |
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AssemblyInfo.cs
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Visualize melee weapon cooldowns in HUD.
|
2019-11-12 01:43:11 +01:00 |
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Content.Client.csproj
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Dependency update / fixes / skrungle bungle (#23745)
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2024-01-26 22:33:46 +01:00 |
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Content.Client.csproj.DotSettings
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Pow3r: stage 1 (#4208)
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2021-07-04 18:11:52 +02:00 |
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GlobalUsings.cs
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Global usings (#6472)
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2022-02-05 11:39:36 -07:00 |
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Program.cs
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Content.{Client,Server} are now Exes that can be ran.
|
2020-01-22 20:17:32 +01:00 |