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* Revert #3094 * add button * Copy over AHelpUIController.cs * replace ahelp with chelp * change sound * updated icon * check for chelp flag * switched the files oops * cwoink * remove buttons * Seperate Cwoink System * loc * Purple * fix up cwoink * check for curatorhelp flag * Button cleanup * new cvars yay * add VV * description and resizing * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * description update * fish changes pt 1 * fish guy part 2 * fix fail * cache so cool * attributions * Cwoink verb * spelling * file rename * Update Content.Shared/_DV/CCVars/DCCVars.CHelp.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/UserInterface/Systems/MenuBar/Widgets/GameTopMenuBar.xaml Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Commands/OpenCHelpCommand.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * toby * Update Content.Client/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkControl.xaml.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/Curation/UI/Cwoink/CwoinkWindow.xaml.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Server/_DV/Curation/Systems/CwoinkSystem.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * toby 2 * toby 3 * toby pog * meow * Apply suggestions from code review Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * meow * meow 2 * sawmill * 2 * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * forgor * Update Content.Client/_DV/UserInterfaces/Systems/Cwoink/CHelpUIController.cs Co-authored-by: Tobias Berger <toby@tobot.dev> Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> * Update Resources/Locale/en-US/_DV/curation/cwoink.ftl Signed-off-by: Tobias Berger <toby@tobot.dev> --------- Signed-off-by: SolStar <44028047+SolStar2@users.noreply.github.com> Signed-off-by: Tobias Berger <toby@tobot.dev> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Tobias Berger <toby@tobot.dev>
154 lines
8.5 KiB
C#
154 lines
8.5 KiB
C#
using Content.Shared.Input;
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using Robust.Shared.Input;
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namespace Content.Client.Input
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{
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/// <summary>
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/// Contains a helper function for setting up all content
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/// contexts, and modifying existing engine ones.
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/// </summary>
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public static class ContentContexts
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{
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public static void SetupContexts(IInputContextContainer contexts)
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{
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var common = contexts.GetContext("common");
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common.AddFunction(ContentKeyFunctions.FocusChat);
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common.AddFunction(ContentKeyFunctions.FocusLocalChat);
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common.AddFunction(ContentKeyFunctions.FocusEmote);
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common.AddFunction(ContentKeyFunctions.FocusWhisperChat);
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common.AddFunction(ContentKeyFunctions.FocusRadio);
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common.AddFunction(ContentKeyFunctions.FocusLOOC);
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common.AddFunction(ContentKeyFunctions.FocusOOC);
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common.AddFunction(ContentKeyFunctions.FocusAdminChat);
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common.AddFunction(ContentKeyFunctions.FocusConsoleChat);
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common.AddFunction(ContentKeyFunctions.FocusDeadChat);
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common.AddFunction(ContentKeyFunctions.CycleChatChannelForward);
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common.AddFunction(ContentKeyFunctions.CycleChatChannelBackward);
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common.AddFunction(ContentKeyFunctions.EscapeContext);
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common.AddFunction(ContentKeyFunctions.ExamineEntity);
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common.AddFunction(ContentKeyFunctions.OpenAHelp);
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common.AddFunction(ContentKeyFunctions.TakeScreenshot);
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common.AddFunction(ContentKeyFunctions.TakeScreenshotNoUI);
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common.AddFunction(ContentKeyFunctions.ToggleFullscreen);
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common.AddFunction(ContentKeyFunctions.MoveStoredItem);
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common.AddFunction(ContentKeyFunctions.RotateStoredItem);
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common.AddFunction(ContentKeyFunctions.SaveItemLocation);
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common.AddFunction(ContentKeyFunctions.Point);
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common.AddFunction(ContentKeyFunctions.ToggleStanding); // WD EDIT
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common.AddFunction(ContentKeyFunctions.ZoomOut);
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common.AddFunction(ContentKeyFunctions.ZoomIn);
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common.AddFunction(ContentKeyFunctions.ResetZoom);
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common.AddFunction(ContentKeyFunctions.InspectEntity);
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common.AddFunction(ContentKeyFunctions.ToggleRoundEndSummaryWindow);
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// Begin DeltaV Additions
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common.AddFunction(ContentKeyFunctions.OpenCHelp);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateUp);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateDown);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateUpUnread);
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common.AddFunction(ContentKeyFunctions.NanoChatNavigateDownUnread);
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// End DeltaV Additions
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// Not in engine, because engine cannot check for sanbox/admin status before starting placement.
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common.AddFunction(ContentKeyFunctions.EditorCopyObject);
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// Not in engine because the engine doesn't understand what a flipped object is
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common.AddFunction(ContentKeyFunctions.EditorFlipObject);
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// Not in engine so that the RCD can rotate objects
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common.AddFunction(EngineKeyFunctions.EditorRotateObject);
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var human = contexts.GetContext("human");
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human.AddFunction(EngineKeyFunctions.MoveUp);
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human.AddFunction(EngineKeyFunctions.MoveDown);
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human.AddFunction(EngineKeyFunctions.MoveLeft);
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human.AddFunction(EngineKeyFunctions.MoveRight);
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human.AddFunction(EngineKeyFunctions.Walk);
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human.AddFunction(ContentKeyFunctions.SwapHands);
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human.AddFunction(ContentKeyFunctions.Drop);
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human.AddFunction(ContentKeyFunctions.UseItemInHand);
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human.AddFunction(ContentKeyFunctions.AltUseItemInHand);
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human.AddFunction(ContentKeyFunctions.OpenCharacterMenu);
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human.AddFunction(ContentKeyFunctions.OpenEmotesMenu);
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human.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
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human.AddFunction(ContentKeyFunctions.ThrowItemInHand);
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human.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
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human.AddFunction(ContentKeyFunctions.TryPullObject);
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human.AddFunction(ContentKeyFunctions.MovePulledObject);
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human.AddFunction(ContentKeyFunctions.ReleasePulledObject);
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human.AddFunction(ContentKeyFunctions.OpenCraftingMenu);
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human.AddFunction(ContentKeyFunctions.OpenInventoryMenu);
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human.AddFunction(ContentKeyFunctions.SmartEquipBackpack);
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human.AddFunction(ContentKeyFunctions.SmartEquipBelt);
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human.AddFunction(ContentKeyFunctions.OpenBackpack);
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human.AddFunction(ContentKeyFunctions.OpenBelt);
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human.AddFunction(ContentKeyFunctions.MouseMiddle);
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human.AddFunction(ContentKeyFunctions.RotateObjectClockwise);
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human.AddFunction(ContentKeyFunctions.RotateObjectCounterclockwise);
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human.AddFunction(ContentKeyFunctions.FlipObject);
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human.AddFunction(ContentKeyFunctions.ArcadeUp);
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human.AddFunction(ContentKeyFunctions.ArcadeDown);
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human.AddFunction(ContentKeyFunctions.ArcadeLeft);
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human.AddFunction(ContentKeyFunctions.ArcadeRight);
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human.AddFunction(ContentKeyFunctions.Arcade1);
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human.AddFunction(ContentKeyFunctions.Arcade2);
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human.AddFunction(ContentKeyFunctions.Arcade3);
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// Shitmed Change Start - TODO: Add hands, feet and groin targeting.
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human.AddFunction(ContentKeyFunctions.TargetHead);
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human.AddFunction(ContentKeyFunctions.TargetTorso);
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human.AddFunction(ContentKeyFunctions.TargetLeftArm);
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human.AddFunction(ContentKeyFunctions.TargetLeftHand);
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human.AddFunction(ContentKeyFunctions.TargetRightArm);
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human.AddFunction(ContentKeyFunctions.TargetRightHand);
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human.AddFunction(ContentKeyFunctions.TargetLeftLeg);
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human.AddFunction(ContentKeyFunctions.TargetLeftFoot);
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human.AddFunction(ContentKeyFunctions.TargetRightLeg);
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human.AddFunction(ContentKeyFunctions.TargetRightFoot);
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// Shitmed Change End
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// actions should be common (for ghosts, mobs, etc)
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common.AddFunction(ContentKeyFunctions.OpenActionsMenu);
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foreach (var boundKey in ContentKeyFunctions.GetHotbarBoundKeys())
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{
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common.AddFunction(boundKey);
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}
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var aghost = contexts.New("aghost", "common");
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aghost.AddFunction(EngineKeyFunctions.MoveUp);
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aghost.AddFunction(EngineKeyFunctions.MoveDown);
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aghost.AddFunction(EngineKeyFunctions.MoveLeft);
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aghost.AddFunction(EngineKeyFunctions.MoveRight);
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aghost.AddFunction(EngineKeyFunctions.Walk);
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aghost.AddFunction(ContentKeyFunctions.SwapHands);
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aghost.AddFunction(ContentKeyFunctions.Drop);
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aghost.AddFunction(ContentKeyFunctions.UseItemInHand);
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aghost.AddFunction(ContentKeyFunctions.AltUseItemInHand);
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aghost.AddFunction(ContentKeyFunctions.ActivateItemInWorld);
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aghost.AddFunction(ContentKeyFunctions.ThrowItemInHand);
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aghost.AddFunction(ContentKeyFunctions.AltActivateItemInWorld);
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aghost.AddFunction(ContentKeyFunctions.TryPullObject);
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aghost.AddFunction(ContentKeyFunctions.MovePulledObject);
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aghost.AddFunction(ContentKeyFunctions.ReleasePulledObject);
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var ghost = contexts.New("ghost", "human");
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ghost.AddFunction(EngineKeyFunctions.MoveUp);
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ghost.AddFunction(EngineKeyFunctions.MoveDown);
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ghost.AddFunction(EngineKeyFunctions.MoveLeft);
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ghost.AddFunction(EngineKeyFunctions.MoveRight);
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ghost.AddFunction(EngineKeyFunctions.Walk);
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common.AddFunction(ContentKeyFunctions.OpenEntitySpawnWindow);
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common.AddFunction(ContentKeyFunctions.OpenSandboxWindow);
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common.AddFunction(ContentKeyFunctions.OpenTileSpawnWindow);
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common.AddFunction(ContentKeyFunctions.OpenDecalSpawnWindow);
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common.AddFunction(ContentKeyFunctions.OpenAdminMenu);
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common.AddFunction(ContentKeyFunctions.OpenGuidebook);
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// DeltaV - Swap Hands Reversed Start
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human.AddFunction(ContentKeyFunctions.SwapHandsReversed);
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aghost.AddFunction(ContentKeyFunctions.SwapHandsReversed);
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// DeltaV - Swap Hands Reversed End
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}
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}
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}
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