34 lines
948 B
C#
34 lines
948 B
C#
using Content.Shared._DV.Reputation;
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using Robust.Client.UserInterface;
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namespace Content.Client._DV.Reputation.UI;
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public sealed class ContractsBUI : BoundUserInterface
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{
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[ViewVariables]
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private ContractsWindow? _window;
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public ContractsBUI(EntityUid owner, Enum uiKey) : base(owner, uiKey)
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{
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}
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protected override void Open()
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{
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_window = this.CreateWindow<ContractsWindow>();
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_window.Owner = Owner;
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_window.OnAccept += i => SendMessage(new ContractsAcceptMessage(i));
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_window.OnComplete += i => SendMessage(new ContractsCompleteMessage(i));
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_window.OnReject += i => SendMessage(new ContractsRejectMessage(i));
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_window.OnClose += Close;
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_window.OpenCentered();
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}
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protected override void UpdateState(BoundUserInterfaceState state)
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{
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base.UpdateState(state);
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if (state is ContractsState)
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_window?.UpdateState();
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}
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}
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