Delta-v/Content.Server/_DV/Objectives/Systems/ReputationConditionSystem.cs

28 lines
899 B
C#

using Content.Server._DV.Objectives.Components;
using Content.Shared._DV.Reputation;
using Content.Shared.Objectives.Components;
namespace Content.Server._DV.Objectives.Systems;
/// <summary>
/// Prevents <see cref="ReputationConditionComponent"/> being added if you lack the required reputation.
/// </summary>
public sealed class ReputationConditionSystem : EntitySystem
{
[Dependency] private readonly ReputationSystem _reputation = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ReputationConditionComponent, ObjectiveAssignedEvent>(OnAssigned);
}
private void OnAssigned(Entity<ReputationConditionComponent> ent, ref ObjectiveAssignedEvent args)
{
var reputation = _reputation.GetMindReputation(args.MindId) ?? 0;
if (reputation < ent.Comp.Reputation)
args.Cancelled = true;
}
}