Delta-v/Content.Server/_Harmony/GameTicking/Rules/Components/ConspiratorRuleComponent.cs

23 lines
781 B
C#

using Content.Shared.Random;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom;
namespace Content.Server._Harmony.GameTicking.Rules.Components;
/// <summary>
/// Game rule for conspirators. Handles their shared objective.
/// </summary>
[RegisterComponent, Access(typeof(ConspiratorRuleSystem))]
[AutoGenerateComponentPause]
public sealed partial class ConspiratorRuleComponent : Component
{
[DataField]
public EntProtoId? Objective = null;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan? ConspiratorLeaderVoteTimer;
[DataField(customTypeSerializer: typeof(TimeOffsetSerializer)), AutoPausedField]
public TimeSpan? ConspiratorObjectiveVoteTimer;
}