Delta-v/Content.Client/GameObjects/EntitySystems
Visne 9b94d5c195
Added nullable to most Content.Shared files (#3238)
* Add nullable to some Content.Shared files.

* Use [NotNullWhen(true)]

* Undo adding now redundant !'s

* Forgot one

* Add a ton more nullable

* You can guess

* Fix some issues

* It actually compiles now

* Auto stash before merge of "null2" and "origin/master"

* I lied

* enable annotations -> enable

* Revert ActionBlockerSystem.cs to original

* Fix ActionBlockerSystem.cs

* More nullable

* Undo some added exclamation marks

* Fix issues

* Update Content.Shared/Maps/ContentTileDefinition.cs

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>

* Resolve some issues

* Remove unused method

* Fix more issues

* Fix more issues

* Fix more issues

* Fix more issues

* Fix issue, rollback SharedGhostComponent.cs

* Update submodule

* Fix issue, invert some if-statements to reduce nesting

* Revert RobustToolbox

* FIx things broken by merge

* Some fixes

- Replaced with string.Empty
- Remove some exclamation marks
- Revert file

* Some fixes

* Trivial #nullable enable

* Fix null ables

Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Co-authored-by: Metal Gear Sloth <metalgearsloth@gmail.com>
2021-02-27 14:12:09 +11:00
..
AI PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
DoAfter do_after fixes (#3299) 2021-02-25 11:32:41 +11:00
HealthOverlay WPF layout (#3346) 2021-02-21 12:38:56 +01:00
ActionsSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
AmbienceSystem.cs Adds a very basic perpetual background ambient hum. (#3150) 2021-02-21 14:02:23 +01:00
AtmosDebugOverlaySystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
AtmosphereSystem.cs Fix parallel tests unreliably failing due to statics in Atmospherics (#1914) 2020-08-25 16:14:26 +02:00
CameraRecoilSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CharacterInterfaceSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ChemicalReactionSystem.cs Reaction sound re-added (#2990) 2021-01-14 18:06:23 +11:00
ClientDoorSystem.cs Airlock / firelock code refactor, pseudo-prediction implementation (#3037) 2021-02-12 16:02:14 +01:00
ClientInventorySystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CombatModeSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ConstructionSystem.cs Construction UI MVP Experiment (#3107) 2021-02-20 12:05:59 -08:00
ContextMenuPresenter.cs ContextMenu (#3286) 2021-02-26 12:42:16 +11:00
DragDropSystem.cs Added nullable to most Content.Shared files (#3238) 2021-02-27 14:12:09 +11:00
ExamineSystem.cs WPF layout (#3346) 2021-02-21 12:38:56 +01:00
GasTileOverlaySystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
IconSmoothSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
InstrumentSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MarkerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeLungeSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MeleeWeaponSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
MoverSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RangedWeaponSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StandingStateSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SubFloorHideSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
SuspicionEndTimerSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VerbSystem.cs ContextMenu (#3286) 2021-02-26 12:42:16 +11:00
WindowSystem.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00