mirror of
https://github.com/DeltaV-Station/Delta-v.git
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48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using Content.Client.Markers;
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using Content.Client.SubFloor;
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using Content.Client.Stylesheets;
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using Content.Shared.Silicons.StationAi;
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using Robust.Client.AutoGenerated;
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using Robust.Client.Debugging;
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using Robust.Client.Graphics;
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using Robust.Client.Player;
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using Robust.Client.UserInterface.CustomControls;
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using Robust.Client.UserInterface.XAML;
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namespace Content.Client.UserInterface.Systems.Sandbox.Windows;
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[GenerateTypedNameReferences]
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public sealed partial class SandboxWindow : DefaultWindow
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{
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[Dependency] private readonly IEntityManager _entManager = null!;
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[Dependency] private readonly IEyeManager _eyeManager = null!;
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[Dependency] private readonly ILightManager _lightManager = null!;
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[Dependency] private readonly IPlayerManager _playerManager = null!;
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private readonly DebugPhysicsSystem _debugPhysicsSystem;
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private readonly MarkerSystem _markerSystem;
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private readonly SubFloorHideSystem _subFloorSystem;
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public SandboxWindow()
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{
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RobustXamlLoader.Load(this);
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IoCManager.InjectDependencies(this);
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_debugPhysicsSystem = _entManager.System<DebugPhysicsSystem>();
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_markerSystem = _entManager.System<MarkerSystem>();
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_subFloorSystem = _entManager.System<SubFloorHideSystem>();
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}
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protected override void Opened()
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{
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base.Opened();
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ToggleSubfloorButton.Pressed = _subFloorSystem.ShowAll;
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ToggleLightButton.Pressed = !_lightManager.Enabled;
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ToggleFovButton.Pressed = !_eyeManager.CurrentEye.DrawFov;
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ToggleShadowsButton.Pressed = !_lightManager.DrawShadows;
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ShowMarkersButton.Pressed = _markerSystem.MarkersVisible;
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ShowBbButton.Pressed = (_debugPhysicsSystem.Flags & PhysicsDebugFlags.Shapes) != 0x0;
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AiOverlayButton.Pressed = _playerManager.LocalEntity is { } player && _entManager.HasComponent<StationAiOverlayComponent>(player);
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}
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}
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