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* Reapply "Nubody Merge" (#5807) This reverts commitd62f7cef10. * Revert "Nubody Merge (#5670)" This reverts commitb465cfb3fd. * Revert "IPC fibers (#4968)" This reverts commitc2b42211f0. * Revert "IPC Polymorph fix (#4545)" This reverts commitfa03d8c655. * Revert "fix IPC not having humanoid emotes (#4445)" This reverts commit216fdf999f. * Revert "ipc heat/cold (#4306)" This reverts commitfafd5cf816. * Revert "ipc cables (#4283)" This reverts commit54958039a1. * Revert "feat: ipcs now have dynamic power draw based off movement speed (#3917)" This reverts commit71e8b7e64b. * Revert "fix ipcs not being able to disarm (#3374)" This reverts commit764c4dcf54. * Revert "make steel heal caustic for ipcs (#3206)" This reverts commit450ac82550. * Revert "add missing ipc survival boxes (#3065)" This reverts commit888c9cdb00. * Revert "make borgs use ipc repairing (#3064)" This reverts commitf77a49dd0b. * Revert "Update hud.yml to add ipcs to diagnostic hud (#3019)" This reverts commit7220643531. * Revert "Tweak IPCs (#2979)" This reverts commit98b47476de. * Revert "fix nukies ipc test fail (#2957)" This reverts commit4a1acbf863. * Revert "fix ipc nukies not getting comms (#2884)" This reverts commit8a2254770e. * Revert "fix ipc encryption key mispredict (#2879)" This reverts commitf08726efc1. * Revert "Merge pull request #2800 from Spielern/port-ipc" This reverts commit822fa4312c, reversing changes made tofe4c23c702. * Remove and Fix rest of IPC Hangons causing crashes * Integration test Errors * Expand migration file with removed IPC stuff * IPC Leg was found and migrated to naught * Revert "Merge pull request #2542 from deltanedas/shitmed-ops" This reverts commit83a8002922, reversing changes made tobaa89b0052. * Revert "Set up surgical augments infrastructure & add tool panel augments (#3059)" This reverts commita40f0be6fd. * Revert "Psionic Prosthetics (#4689)" This reverts commit2679bb238a. * Revert "Add surgical cleanliness and sanitation (#2847)" This reverts commit64565ba4f7. * Remove unremoved mentions * Revert "Add autoclave to easily sanitize large amounts of items and faster (#2933)" This reverts commitd0da90fa2e. * Shit Med Removed * Remove _ShitMed Folders and fix Errors in Console * Add OrganAnimalBrain into the mirgraiton file * Heads no Input Mover * Monke * Full migration file I guess * oops * shiv state fix * Restore accidental deleted recipe * Forgot one flt mention * Fix more issues * Comment out Damage Visual for motorkind for now * Motorkind... * Commenting stuff out for now * thought there'd be more of this to gut --------- Co-authored-by: Janet Blackquill <uhhadd@gmail.com>
48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using Content.Server.Chat.Systems;
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using Content.Shared._DV.Clothing;
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using Content.Shared._DV.Clothing.Components;
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using Content.Shared.Clothing;
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using Content.Shared.Damage.Components;
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using Content.Shared.Damage.Systems;
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using Content.Shared.Jittering;
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using Content.Shared.Popups;
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using Robust.Shared.Audio.Systems;
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namespace Content.Server._DV.Clothing;
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public sealed class DamageOnUnequipSystem : SharedDamageOnUnequipSystem
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{
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[Dependency] private readonly DamageableSystem _damageable = default!;
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[Dependency] private readonly SharedAudioSystem _audio = default!;
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[Dependency] private readonly SharedJitteringSystem _jittering = default!;
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[Dependency] private readonly SharedPopupSystem _popup = default!;
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[Dependency] private readonly ChatSystem _chat = default!;
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public override void Initialize()
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{
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base.Initialize();
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SubscribeLocalEvent<DamageOnUnequipComponent, ClothingGotUnequippedEvent>(OnUnequip);
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}
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private void OnUnequip(Entity<DamageOnUnequipComponent> ent, ref ClothingGotUnequippedEvent args)
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{
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// terminating check to avoid evil exception. bit weird but it's how a similar issue was fixed upstream
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if (ent.Comp.UnequipDamage == null || !TryComp<DamageableComponent>(args.Wearer, out var damageable) || MetaData(args.Wearer).EntityLifeStage >= EntityLifeStage.Terminating)
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return;
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_popup.PopupEntity(Loc.GetString("damage-on-unequip-finish", ("item", ent), ("wearer", args.Wearer)), ent, PopupType.LargeCaution);
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if (ent.Comp.UnequipSound != null)
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_audio.PlayPvs(ent.Comp.UnequipSound, ent);
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if (ent.Comp.ScreamOnUnequip)
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{
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_chat.TryEmoteWithChat(args.Wearer, ent.Comp.ScreamEmote);
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_jittering.DoJitter(args.Wearer, TimeSpan.FromSeconds(15), false);
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}
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_damageable.TryChangeDamage(args.Wearer, ent.Comp.UnequipDamage, true, true);
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}
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}
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