Files
Delta-v/Content.Server/_DV/Clothing/ShockOnUnequipSystem.cs
T
DisposableCrewmember42andTobias Berger 1ed2d6612f feat: Secured Shock Collar (#4654)
* feat: ShockOnUnequipComponent, add to Shock Collar

* feat: ShockOnUnequip respects AccessReader list

* refactor: remove unused imports

applied suggestion

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>

* style: add missing newline

applied suggestion

Co-authored-by: Tobias Berger <toby@tobot.dev>
Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>

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Signed-off-by: DisposableCrewmember42 <disposablecrewmember42@proton.me>
Co-authored-by: Tobias Berger <toby@tobot.dev>
2025-11-15 00:16:07 +01:00

43 lines
1.4 KiB
C#

using Content.Server.Electrocution;
using Content.Shared._DV.Clothing.Components;
using Content.Shared._DV.Clothing.Systems;
using Content.Shared.Access.Systems;
using Content.Shared.Clothing.Components;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
namespace Content.Server._DV.Clothing;
/// <summary>
/// This system implements electrocution for ShockOnUnequipComponent.
/// </summary>
public sealed class ShockOnUnequipSystem : SharedShockOnUnequipSystem
{
[Dependency] private readonly ElectrocutionSystem _electrocutionSystem = default!;
[Dependency] private readonly AccessReaderSystem _accessReaderSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<ShockOnUnequipComponent, BeingUnequippedAttemptEvent>(OnUnequipAttempt);
}
private void OnUnequipAttempt(Entity<ShockOnUnequipComponent> entity, ref BeingUnequippedAttemptEvent args)
{
if (TryComp<ClothingComponent>(entity, out var clothing) && (clothing.Slots & args.SlotFlags) == SlotFlags.NONE)
return;
if (entity.Comp.UseAccess && _accessReaderSystem.IsAllowed(args.Unequipee, args.Equipment))
{
return;
}
var wasStunned = _electrocutionSystem.TryDoElectrocution(args.Unequipee, args.Equipment, entity.Comp.Damage, entity.Comp.Duration, true);
if (wasStunned)
{
args.Cancel();
}
}
}