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* update code to allow long range crew monitor to work * add syndicate crew monitor prototype * update listening post to cull bloat and use new crew monitor --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
11 lines
364 B
C#
11 lines
364 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Medical.CrewMonitoring;
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/// <summary>
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/// Marker component that makes a crew monitoring console focus on
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/// a station in the same map, instead of the grid the console is on.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class LongRangeCrewMonitorComponent : Component;
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