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* add CollidingVisuals system * add AiDetectable to ai eye * add AI detector item * add AI detector to uplink, clean up observation kit too * switch to component... --------- Co-authored-by: deltanedas <@deltanedas:kde.org>
10 lines
299 B
C#
10 lines
299 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._DV.Whitelist;
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/// <summary>
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/// Component added to AI eye entity that lets it get detected by the syndicate ai detector.
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/// </summary>
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[RegisterComponent, NetworkedComponent]
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public sealed partial class AiDetectableComponent : Component;
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