Delta-v/Content.Shared/GameObjects/Components/SharedComputerComponent.cs

23 lines
414 B
C#

#nullable enable
using System;
using Robust.Shared.GameObjects;
using Robust.Shared.Serialization;
namespace Content.Shared.GameObjects.Components
{
public class SharedComputerComponent : Component
{
public override string Name => "Computer";
}
[Serializable, NetSerializable]
public enum ComputerVisuals
{
// Bool
Powered,
// Bool
Broken
}
}