Delta-v/Content.Shared/Tools/Systems
nikthechampiongr ad5628777b
Simplify DoAfterArgs behavior for movement and distance checks (#25226)
* Merge BreakOnWeightlessMove and BreakOnMove. Provide different theshold for weightless movement.

* Adjust WeightlessMovementThresholds. Put a thing I forgot to put in the doafterargs.

* Make DoAfterArgs only use OnMove to determine whether to check for
movement and MoveThreshold to determine the threshold regardless of
weightlessness. Gave DistanceThreshold a default value which will always
be checked now.

* Fix issue introduced by merge.

* Use interaction system for determining whether a distance is within range

* Fix incorrect doafter args introduced by previous merge.
Forgor to commit these.

* Exorcise ghost.

The execution system should have been deleted when I merged previously.
For a reason I cannot comprehend it came back, but only the execution
system.

* Exorcise ghost Pt. 2

* Allow for movement check to be overriden in zero g and adjust doafter args where needed.

You can now override checking for movement in zero g with the BreakOnWeightlessMove bool. By default it will check.
The following doafters were made to ignore the movement check in zero g:
- Healing yourself with healing items,
- Removing embedded projectiles,
- Using tools like welders and crowbars

* Adjust distance for cuffing/uncuffing to work. Make injections not break on weightless movement.

* Fix evil incorrect and uneeded comments

(cherry picked from commit 362d56981fd7654f6ebec36f16cc8fabdd04b6a7)
2024-03-24 00:03:28 +01:00
..
SharedToolSystem.MultipleTool.cs Generalize tile prying to any tool quality (#24432) 2024-01-27 23:50:17 +01:00
SharedToolSystem.Tile.cs Generalize tile prying to any tool quality (#24432) 2024-01-27 23:50:17 +01:00
SharedToolSystem.cs Simplify DoAfterArgs behavior for movement and distance checks (#25226) 2024-03-24 00:03:28 +01:00
WeldFinishedEvent.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
WeldableAttemptEvent.cs Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
WeldableChangedEvent.cs Weldable cleanup (#19809) 2023-09-05 00:07:01 +10:00
WeldableSystem.cs Fix adding/removing airlock protections via welding (#19926) 2023-09-27 21:59:12 +02:00