* Biome marker layer tweaks
- Ensure veins get spawned at great perf cost (it's time-sliced anyway).
- Bump asteroids from 6 nodes to 10 nodes.
* Fixes
* magnet
* Magnet dictates wreck spawn
* Update Content.Shared/Procedural/PostGeneration/BiomeMarkerLayerPostGen.cs
* mraow
(cherry picked from commit
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| .. | ||
| UI | ||
| FultonSystem.cs | ||
| RestrictedRangeSystem.cs | ||
| SalvageExpeditionComponent.cs | ||
| SalvageSystem.cs | ||