* move pietin trash to FoodPieBase so all pies return their pie tin when eaten
* spawn trash from a SliceableFood if the Food has a trash
* add a limited selection of additional tablewares to the autolathe
* kitchenware material adjustments
* fix crash when slice pie in hand/inventory
* use system helpers + slices now go in parent container
(cherry picked from commit
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| .. | ||
| Components | ||
| EntitySystems | ||
| Hungry.cs | ||
| IngestionEvents.cs | ||