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* push * fix * push * abstract and more accurate * new abstract method I guess * that table does not explode * webedit major * Update Content.Shared/EntityTable/ValueSelector/BinomialNumberSelector.cs Co-authored-by: SnappingOpossum <snappingopossum@outlook.com> * big ass merge conflicts * sadas * review --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: Tayrtahn <tayrtahn@gmail.com> Co-authored-by: SnappingOpossum <snappingopossum@outlook.com>
41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
using Content.Shared.EntityTable.ValueSelector;
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using Robust.Shared.Prototypes;
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namespace Content.Shared.EntityTable.EntitySelectors;
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/// <summary>
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/// Gets the spawn for the entity prototype specified at whatever count specified.
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/// </summary>
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public sealed partial class EntSelector : EntityTableSelector
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{
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public const string IdDataFieldTag = "id";
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[DataField(IdDataFieldTag, required: true)]
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public EntProtoId Id;
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[DataField]
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public NumberSelector Amount = new ConstantNumberSelector(1);
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protected override IEnumerable<EntProtoId> GetSpawnsImplementation(System.Random rand,
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IEntityManager entMan,
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IPrototypeManager proto,
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EntityTableContext ctx)
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{
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var num = Amount.Get(rand);
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for (var i = 0; i < num; i++)
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{
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yield return Id;
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}
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}
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protected override IEnumerable<(EntProtoId spawn, double)> ListSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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yield return (Id, 1f);
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}
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protected override IEnumerable<(EntProtoId spawn, double)> AverageSpawnsImplementation(IEntityManager entMan, IPrototypeManager proto, EntityTableContext ctx)
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{
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yield return (Id, Amount.Average());
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}
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}
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