* Make ActiveNPCComponent shared * Check if entity have ActiveNPC component * Make networked * Fix path * fix |
||
|---|---|---|
| .. | ||
| Events | ||
| ActiveNPCComponent.cs | ||
| PathPoly.cs | ||
| PathfindingBoundary.cs | ||
| PathfindingBreadcrumb.cs | ||
| PathfindingDebugMode.cs | ||
| RequestHTNMessage.cs | ||
| SharedNPCComponent.cs | ||
| SharedNPCSteeringSystem.cs | ||
| SharedPathfindingSystem.cs | ||