* Power stuff - Add shared IsPowered - Add shared ResolveApc - Move PowerChangedEvent to shared for now - Add SlimPoweredLight that actually functions how you'd expect a PoweredLight to function it id didn't have a bunch of bloat on it. * big update * boing |
||
|---|---|---|
| .. | ||
| ContainmentFieldGeneratorSystem.cs | ||
| ContainmentFieldSystem.cs | ||
| EmitterSystem.cs | ||
| EventHorizonSystem.cs | ||
| GravityWellSystem.cs | ||
| RadiationCollectorSystem.cs | ||
| SingularityAttractorSystem.cs | ||
| SingularityGeneratorSystem.cs | ||
| SingularitySystem.cs | ||