Delta-v/Content.Server/Fluids/EntitySystems
Fildrance 291ccfbe23
Spray nozzle can suck puddles into tank directly! (#30600)
* feat: now vacuum cleaner can suck solutions from floor

* refactor using AbsorbentSystem instead of separate vacuum cleaner

* refactor: remove unused vacuum cleaner files

* refactor: renamed ConnectedContainerComponent to SlotBasedConnectedContainerComponent (and system)

* fix: fix invalid comp name

* fix: no more spray nozzle messaging about water inside bottles etc.

* refactor: minor refactor in SlotBasedConnectedContainerSystem and adjustments after merge

* refactor: cleanups

* refactor: renaming

* refactor: update to use _puddleSystem.GetAbsorbentReagents

* refactor: changed interactions with SlotBasedConnectedContainerSystem into events

* refactor: new sound and action delay adjusted to sound (amount tweaked a bit accordingly, almost)

* refactor: added networking for SlotBasedConnectedContainerComponent

* fix attribution for vacuum-cleaner-fast.ogg

* trying to fix multi-license for mix sound file

* remove empty line

* refactor: remove trailing whitespace

* by ref struct, brother

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Co-authored-by: pa.pecherskij <pa.pecherskij@interfax.ru>
Co-authored-by: EmoGarbage404 <retron404@gmail.com>
2025-05-25 23:36:16 -04:00
..
AbsorbentSystem.cs Spray nozzle can suck puddles into tank directly! (#30600) 2025-05-25 23:36:16 -04:00
DrainSystem.cs Fix sink draining sound (#34173) 2025-02-22 20:20:44 +11:00
PuddleDebugDebugOverlaySystem.cs Fix: showfluids command activates for everyone (#35155) 2025-02-14 13:23:27 +01:00
PuddleSystem.Evaporation.cs Un-Hardcode water evaporation & mopping behavior (#33399) 2025-04-18 20:11:28 -04:00
PuddleSystem.Spillable.cs Replace instances of SolutionContainerSystem with SharedSolutionContainerSystem (#30084) 2024-09-02 13:26:04 +02:00
PuddleSystem.Transfers.cs Solution drag and drop now checks if container is closed and drainable (#34683) 2025-04-21 17:50:07 +02:00
PuddleSystem.cs Mob Movement Major Refactor (#36847) 2025-05-02 18:18:08 +10:00
SmokeSystem.cs Move entity effects definitions to shared (#35614) 2025-05-23 12:32:22 -04:00
SpraySystem.cs Allow fire extinguishers and sprays to push grids you are standing on (#31754) 2025-04-18 13:41:27 +10:00