Delta-v/Content.Shared/Anomaly/Components
Quantum-cross 716c0ef51f
Allow sound to play at the start of anomaly supercritical animation (#36260)
* Add datafield to AnomalyComponent to play a sound when an anomaly enters supercriticality

* use Entity<T> pattern

* use implicit default for nullable

* don't forget to resolve the AnomalyComponent...

* Add comment for StartSupercriticalEvent "ent" parameter

* use implicit casts from Entity<T> to EntityUid

* StartSupercriticalEvent requires AnomalyComponent to resolve
2025-04-08 19:11:32 +10:00
..
AnomalyComponent.cs Allow sound to play at the start of anomaly supercritical animation (#36260) 2025-04-08 19:11:32 +10:00
AnomalyCoreComponent.cs GORILLA Gauntlets (#23012) 2023-12-27 20:11:13 -07:00
AnomalyPulsingComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
AnomalySupercriticalComponent.cs Use new ComponentPauseGenerator (#25183) 2024-02-26 14:36:19 +11:00
CorePoweredThrowerComponent.cs GORILLA Gauntlets (#23012) 2023-12-27 20:11:13 -07:00
InnerBodyAnomalyComponent.cs Zombies keep their anomalies on zombification (#33867) 2024-12-17 14:56:47 +03:00
InnerBodyAnomalyInjectorComponent.cs Anomalous infections (#31876) 2024-09-17 12:49:19 +03:00