Delta-v/Content.Shared/Item
Centronias 9053c9692f
Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341)
* - Combine enum keys `ToggleableLightVisuals` and `ToggleVisuals` into `ToggleableVisuals`
- Rename `ToggleableLightVisualsComponent` to `ToggleableVisualsComponent` and `ToggleableLightVisualsSystem` to `ToggleableVisualsSystem`
  - (The `SpriteLayer` field on the component is now required because the old default of `light` doesn't make sense anymore)
- Make it so that `ToggleableVisualsComponent` works even when there's not a light attached to the entity
  - (Amazingly this seems to have only applied to  Headphones, but I can only imagine there are many other things people would like to do with simple toggleable visuals)
- Explicitly make `ItemTogglePointLightComponent`'s purpose to make `ToggleVisualsComponent` apply to `PointLightComponent`s on the same entity.
  - Add field `ToggleableVisualsColorModulatesLights`, which makes the `Color` appearance value of `ToggleableVisuals` modulate the color of lights on the same entity
  - Lots of prototype updates to uptake the above

* fix bad merge

* unbork robust

* blindly letting rider reformat stuff

* I guess I never cleaned up these imports at all
2025-05-30 19:53:56 -04:00
..
ItemToggle Decouple Lights from Toggleable Visuals (and headphone music notes bugfix) (#35341) 2025-05-30 19:53:56 -04:00
HeldSpeedModifierComponent.cs Mirror speed penalty for worn duffels and hardsuits when in-hand (#22168) 2023-12-06 20:41:29 -07:00
HeldSpeedModifierSystem.cs Add Slowdown to Dragging Items that Slow when Held (#29364) 2024-07-01 15:33:08 +10:00
ItemComponent.cs Plates & Cash gridinv visuals (#24075) 2024-01-14 11:44:17 -05:00
ItemSizeChangedEvent.cs Storage fixes (#36533) 2025-04-18 12:11:31 +10:00
ItemSizePrototype.cs Cleanup: Remove redundant prototype name specifications (#35793) 2025-03-19 19:30:31 +01:00
MultiHandedItemComponent.cs Predicted multihanded component (#36712) 2025-04-19 18:05:20 +10:00
MultiHandedItemSystem.cs Predicted multihanded component (#36712) 2025-04-19 18:05:20 +10:00
PickupAttemptEvent.cs hands ECS (#7081) 2022-03-17 18:13:31 +11:00
SharedItemSystem.cs Optimise storage a quadrillion times (#37638) 2025-05-21 02:16:26 -04:00