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ChemMasterSystem.cs
Content update for UI prediction ( #27214 )
2024-04-26 18:16:24 +10:00
ChemistryGuideDataSystem.cs
Use ECS prototype-reload events ( #22613 )
2023-12-23 01:13:45 +11:00
DeleteOnSolutionEmptySystem.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
HypospraySystem.cs
Turn ReagentEffects into generic EntityEffects ( #28168 )
2024-06-30 13:43:43 +10:00
InjectorSystem.cs
Fixed hypo and injector entities going into disposal units ( #28317 )
2024-05-30 00:18:07 -04:00
ReactionMixerSystem.cs
Bartending+: Shaking and Stirring ( #29243 )
2024-07-08 00:21:53 +10:00
ReagentDispenserSystem.cs
Reagent dispenser UI (Again) ( #27958 )
2024-05-13 17:46:16 -04:00
SolutionContainerMixerSystem.cs
Electrolysis and Centrifuge ( #22517 )
2023-12-15 02:52:46 -07:00
SolutionHeaterSystem.cs
Rip out remaining machine upgrades ( #24413 )
2024-01-23 09:13:04 +11:00
SolutionInjectOnEventSystem.cs
Add ValueList import ( #26640 )
2024-04-01 14:41:57 +11:00
SolutionPurgeSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
SolutionRandomFillSystem.cs
Revert 'Revert 'Solution Entities'' ( #23168 )
2023-12-29 08:47:43 -04:00
SolutionRegenerationSystem.cs
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
TransformableContainerSystem.cs
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
VaporSystem.cs
Resolve `'EntitySystem.Get<T>()' is obsolete` in content ( #27936 )
2024-05-12 20:34:52 -04:00