Delta-v/Content.Shared/Weapons/Ranged/Events
DrSmugleaf f22e5404aa
Make failing to fire a gun that requires wielding not delay the next shot (#27973)
Make failing to fire a wield-only gun not delay the next shot
2024-05-13 21:53:47 -07:00
..
AmmoShotEvent.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GetAmmoCountEvent.cs Gun refactor (#8301) 2022-06-01 19:59:58 +10:00
GunCycledEvent.cs Adds grappling gun (#16662) 2023-05-27 14:15:15 +10:00
GunGetAmmoSpreadEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
GunMuzzleFlashAttemptEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
GunRefreshModifiersEvent.cs Add events for GunComponent values, muzzle flashes and cartridge spread (#24077) 2024-01-29 10:32:42 +11:00
HitScanReflectAttempt.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
MuzzleFlashEvent.cs Fix effects (#27533) 2024-05-02 12:40:07 +10:00
OnEmptyGunShotEvent.cs Disposable turret explodes when empty (#18175) 2023-08-01 15:38:22 -04:00
RequestShootEvent.cs Make projectiles not hit crit mobs unless clicked on (#27905) 2024-05-11 11:42:11 -04:00
RequestStopShootEvent.cs Content update for NetEntities (#18935) 2023-09-11 09:42:41 +10:00
ShotAttemptedEvent.cs Make failing to fire a gun that requires wielding not delay the next shot (#27973) 2024-05-13 21:53:47 -07:00
TakeAmmoEvent.cs (Re)Adds open bolt animations for gun sprites (#17219) 2023-08-13 15:58:07 +10:00