Delta-v/Content.Shared/Humanoid/HumanoidVisualLayersExtensi...

77 lines
3.3 KiB
C#

namespace Content.Shared.Humanoid
{
public static class HumanoidVisualLayersExtension
{
public static bool HasSexMorph(HumanoidVisualLayers layer)
{
return layer switch
{
HumanoidVisualLayers.Chest => true,
HumanoidVisualLayers.Head => true,
_ => false
};
}
public static string GetSexMorph(HumanoidVisualLayers layer, Sex sex, string id)
{
if (!HasSexMorph(layer) || sex == Sex.Unsexed)
return id;
return $"{id}{sex}";
}
/// <summary>
/// Sublayers. Any other layers that may visually depend on this layer existing.
/// For example, the head has layers such as eyes, hair, etc. depending on it.
/// </summary>
/// <param name="layer"></param>
/// <returns>Enumerable of layers that depend on that given layer. Empty, otherwise.</returns>
/// <remarks>This could eventually be replaced by a body system implementation.</remarks>
public static IEnumerable<HumanoidVisualLayers> Sublayers(HumanoidVisualLayers layer)
{
switch (layer)
{
case HumanoidVisualLayers.Head:
yield return HumanoidVisualLayers.Head;
yield return HumanoidVisualLayers.Eyes;
yield return HumanoidVisualLayers.HeadSide;
yield return HumanoidVisualLayers.HeadTop;
yield return HumanoidVisualLayers.Hair;
yield return HumanoidVisualLayers.FacialHair;
yield return HumanoidVisualLayers.Snout;
yield return HumanoidVisualLayers.SnoutCover;
yield return HumanoidVisualLayers.NeckFluff;
break;
case HumanoidVisualLayers.Snout:
yield return HumanoidVisualLayers.Snout;
yield return HumanoidVisualLayers.SnoutCover;
break;
case HumanoidVisualLayers.LArm:
yield return HumanoidVisualLayers.LArm;
yield return HumanoidVisualLayers.LArmExtension; // Delta V - Addition for Harpies
yield return HumanoidVisualLayers.LHand;
break;
case HumanoidVisualLayers.RArm:
yield return HumanoidVisualLayers.RArm;
yield return HumanoidVisualLayers.RArmExtension; // Delta V - Addition for Harpies
yield return HumanoidVisualLayers.RHand;
break;
case HumanoidVisualLayers.LLeg:
yield return HumanoidVisualLayers.LLeg;
yield return HumanoidVisualLayers.LFoot;
break;
case HumanoidVisualLayers.RLeg:
yield return HumanoidVisualLayers.RLeg;
yield return HumanoidVisualLayers.RFoot;
break;
case HumanoidVisualLayers.Chest:
yield return HumanoidVisualLayers.Chest;
yield return HumanoidVisualLayers.Tail;
break;
default:
yield break;
}
}
}
}