Delta-v/Content.Server/GameTicking
Rainfey 4e6c59cfe5
Refactor antag rule code (#23445)
* Initial Pass, Rev, Thief

* Zombie initial pass

* Rebase, Traitor

* Nukeops, More overloads

* Revert RevolutionaryRuleComponent

* Use TryRoundStartAttempt, Rewrite nukie spawning

* Comments, Add task scheduler to GameRuleSystem

* Zombie initial testing done

* Sort methods, rework GameRuleTask

* Add CCVar, Initial testing continues

* Might as well get rid of the obsolete logging

* Oops, i dont know how to log apparently

* Suggested formatting fixes

* Suggested changes

* Fix merge issues

* Minor optimisation

* Allowed thief to choose other antags

* Review changes

* Spawn items on floor first, then inserting

* minor tweaks

* Shift as much as possible to ProtoId<>

* Remove unneeded

* Add exclusive antag attribute

* Fix merge issues

* Minor formatting fix

* Convert to struct

* Cleanup

* Review cleanup (need to test a lot)

* Some fixes, (mostly) tested

* oop

* Pass tests (for real)

---------

Co-authored-by: Rainfall <rainfey0+git@gmail.com>
Co-authored-by: AJCM <AJCM@tutanota.com>
2024-02-29 17:25:10 +11:00
..
Commands Un-revert IPlayerManager refactor (#21244) 2023-10-28 09:59:53 +11:00
Events Make AdminLogsSystem an IoC manager (#8492) 2022-05-28 23:41:17 -07:00
Presets Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Prototypes Make all prototype types partial (#21374) 2023-11-01 19:56:23 -07:00
Rules Refactor antag rule code (#23445) 2024-02-29 17:25:10 +11:00
GameTicker.CVars.cs Random spontaneous cleanup PR (#25131) 2024-02-13 16:48:39 -05:00
GameTicker.GamePreset.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
GameTicker.GameRule.cs Roundstart variation game rules (#24397) 2024-01-30 21:52:35 -08:00
GameTicker.Lobby.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
GameTicker.LobbyBackground.cs WebP lobby images (#25184) 2024-02-16 16:55:57 -07:00
GameTicker.LobbyMusic.cs Lint more const string prototypes (#18922) 2023-08-13 20:26:59 -04:00
GameTicker.Player.cs Obsolete refactor - ConnectedClient to Channel (#24409) 2024-01-23 09:14:13 +11:00
GameTicker.Replays.cs Add server name into the replay final (#25564) 2024-02-25 23:44:05 +01:00
GameTicker.RoundFlow.cs Save round information into replay_final.yml (#23013) 2024-02-17 21:30:54 +01:00
GameTicker.Spawning.cs Revert "Fix chat bubbles (#25643)" (#25645) 2024-02-28 00:51:20 +11:00
GameTicker.StatusShell.cs Expose preset in status (#23586) 2024-01-06 14:14:25 +11:00
GameTicker.cs Log server ID in connection logs table (#21911) 2023-12-07 09:48:56 +11:00
ManifestEntry.cs Cleanup the namespaces (#8132) 2022-05-13 17:59:03 +10:00