Delta-v/Content.Server/Atmos/FireEvent.cs

17 lines
365 B
C#

using Robust.Shared.GameObjects;
namespace Content.Server.Atmos
{
public class FireActEvent : EntitySystemMessage
{
public float Temperature { get; }
public float Volume { get; }
public FireActEvent(float temperature, float volume)
{
Temperature = temperature;
Volume = volume;
}
}
}