Delta-v/Content.Tests/Shared/BodySystem/BodyTemplateTest.cs

54 lines
2.1 KiB
C#

using System.Collections.Generic;
using Content.Server.Body;
using Content.Shared.GameObjects.Components.Body;
using NUnit.Framework;
using Robust.UnitTesting;
namespace Content.Tests.Shared.BodySystem
{
[TestFixture, Parallelizable, TestOf(typeof(BodyTemplate))]
public class BodyTemplateTest : RobustUnitTest
{
[Test]
public void BodyTemplateHashCodeTest()
{
var a = new BodyTemplate();
var b = new BodyTemplate();
var c = new BodyTemplate();
var d = new BodyTemplate();
var e = new BodyTemplate();
a.Slots.Add("torso", BodyPartType.Torso);
a.Slots.Add("left arm", BodyPartType.Arm);
a.Connections.Add("torso", new List<string>() { "left arm" });
a.CenterSlot = "torso";
b.Slots.Add("left arm", BodyPartType.Arm);
b.Slots.Add("torso", BodyPartType.Torso);
b.Connections.Add("left arm", new List<string>() { "torso" });
b.CenterSlot = "torso";
c.Slots.Add("torso", BodyPartType.Head);
c.Slots.Add("left arm", BodyPartType.Arm);
c.Connections.Add("torso", new List<string>() { "left arm" });
a.CenterSlot = "torso";
d.Slots.Add("torso", BodyPartType.Torso);
d.Slots.Add("left arm", BodyPartType.Arm);
d.Slots.Add("left hand", BodyPartType.Hand);
d.Connections.Add("left arm", new List<string>() { "left hand" });
d.CenterSlot = "torso";
e.Slots.Add("torso", BodyPartType.Torso);
e.Slots.Add("left arm", BodyPartType.Arm);
e.Slots.Add("left hand", BodyPartType.Hand);
e.Connections.Add("left arm", new List<string>() { "torso" });
e.CenterSlot = "left hand";
Assert.That(a.Equals(b) && a.GetHashCode() != 0 && b.GetHashCode() != 0);
Assert.That(!a.Equals(c) && a.GetHashCode() != 0 && c.GetHashCode() != 0);
Assert.That(!d.Equals(e) && d.GetHashCode() != 0 && e.GetHashCode() != 0);
}
}
}