Delta-v/Content.Server/GameTicking/Rules
coolmankid12345 42b7c87a8b Yeah (#21112)
Co-authored-by: coolmankid12345 <coolmankid12345@users.noreply.github.com>
2023-10-20 15:31:14 +02:00
..
Components Fixed players without headrevs ticked being picked anyway (#20895) 2023-10-20 15:30:22 +02:00
DeathMatchRuleSystem.cs Add new entity spawn test & fix misc bugs (#19953) 2023-10-20 15:29:43 +02:00
GameRulePrototype.cs Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
GameRuleSystem.cs Replace all T : Component constraints with T : IComponent (#21073) 2023-10-20 15:30:20 +02:00
GenericAntagRuleSystem.cs move ninja objectives code into generic antag system (#20186) 2023-09-27 21:59:12 +02:00
InactivityTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
KillCalloutRuleSystem.cs 1v1 me first to 31 no powerups [Deathmatch Gamemode] (#19467) 2023-08-30 18:06:15 -07:00
MaxTimeRestartRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
NukeopsRuleSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
PiratesRuleSystem.cs Move minds, roles, jobs and objectives to shared (#19679) 2023-08-30 21:46:11 -07:00
RespawnRuleSystem.cs Suiciding no longer sends you to The Void (#19710) 2023-09-01 10:46:05 +10:00
RevolutionaryRuleSystem.cs Yeah (#21112) 2023-10-20 15:31:14 +02:00
SandboxRuleSystem.cs Gamerule Entities, Take 2 (#15765) 2023-04-25 20:23:14 -04:00
SecretRuleSystem.cs Remove extraneous debug log from PickRule (#18619) 2023-08-03 13:58:08 -04:00
TraitorRuleSystem.cs Objectives ecs rework (#19967) 2023-09-27 21:59:12 +02:00
ZombieRuleSystem.cs Action container rejig (#20260) 2023-09-27 21:59:12 +02:00