Delta-v/Content.Server/GameObjects/Components
Clyybber c5ab6f191b
Spill into containers lying around (#3345)
* Spill into containers lying around

* Make spillability definable in yaml

* Address reviews
2021-02-21 02:14:41 +01:00
..
AI Fix build (#3348) 2021-02-21 01:24:32 +01:00
Access Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ActionBlocking Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Actor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Arcade Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Atmos Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
BarSign Content PR for YAML hot reloading (#3319) 2021-02-20 00:05:24 +01:00
Body Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Botany Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Buckle Fix dead people standing up after being stunned (#3330) 2021-02-20 23:55:35 +01:00
Cargo Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Chemistry Sort reagent dispenser entries (#3272) 2021-02-18 20:58:43 +11:00
Command Add cooldown to shuttle calling (#3225) 2021-02-16 09:31:57 +01:00
Construction Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ContainerExt Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Conveyor Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Culinary Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Damage Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Destructible Breakable light (#3237) 2021-02-16 09:40:43 +01:00
Disposal PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
Doors PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
Explosion Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Fluids Spill into containers lying around (#3345) 2021-02-21 02:14:41 +01:00
GUI Spill hand contents when dropping them in a fall (#3304) 2021-02-18 21:43:46 +01:00
Gravity Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Headset Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Instruments Fix dead people standing up after being stunned (#3330) 2021-02-20 23:55:35 +01:00
Interactable Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Items Fix name serialization for secret stashes (#3301) 2021-02-19 19:29:24 +01:00
Kitchen Spikes fix reopened (#3203) 2021-02-18 18:49:50 +11:00
MachineLinking Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Markers Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Medical Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Metabolism Add being able to breathe healing asphyxiation damage (#3194) 2021-02-14 15:42:51 +01:00
Mining Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Mobs Fix dead people standing up after being stunned (#3330) 2021-02-20 23:55:35 +01:00
Morgue Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Movement Data-driven NPC behaviors (#3271) 2021-02-19 22:37:17 -08:00
NodeContainer ApcNet updating fix (#3078) 2021-02-18 00:51:30 +11:00
Nutrition Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Observer Separate ghost warp message into two (#3310) 2021-02-19 19:29:34 +01:00
PA PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
PDA Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Paper Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Pointing Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Portal Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Power Add stunbaton charging, fix other recharger related bugs (#3239) 2021-02-16 09:42:48 +01:00
Projectiles Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Pulling Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Radio Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Recycling Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Research Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Rotatable Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Singularity PauseManager moved to Shared (#3288) 2021-02-18 20:45:45 -08:00
Sound Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Stack Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StationEvents Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Strap Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Suspicion Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
Temperature Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Timing Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
TraitorDeathMatch Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Trigger/TimerTrigger Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
VendingMachines Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Watercloset Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
Weapon Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
AnchorableComponent.cs break pulls when objects are anchored (#3248) 2021-02-16 12:53:35 +11:00
AtmosPlaqueComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CleanableComponent.cs Crayons (#2132) 2020-10-13 13:40:05 +02:00
ComputerComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ConfigurationComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
CrayonComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
DoAfterComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
ExtinguisherCabinetComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
ExtinguisherCabinetFilledComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
LightBehaviourComponent.cs Typo, redundant string interpolation, namespaces and imports cleanup (#2068) 2020-09-13 14:23:52 +02:00
MagbootsComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
MagicMirrorComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
PlaceableSurfaceComponent.cs Make component states dependant on the player getting them (#3280) 2021-02-18 00:09:07 -08:00
PottedPlantHideComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomPottedPlantComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomSpriteColorComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
RandomSpriteStateComponent.cs Massive Namespace Cleanup (#3120) 2021-02-11 01:13:03 -08:00
StressTestMovementComponent.cs Adds movement stress test component. 2020-06-30 18:34:42 +02:00
WindowComponent.cs Add cooldown to window knocking (#3224) 2021-02-16 12:56:46 +11:00
WiresComponent.cs wire panel now opens when a wire tool is used (#3200) 2021-02-14 15:38:41 +01:00