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cmdrunematti/Delta-v
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mirror of https://github.com/DeltaV-Station/Delta-v.git synced 2026-10-10 08:17:31 +00:00
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b1efdb1b2d8136cafdb23bcde1ce0b746c8a4913
Delta-v/Content.Server/NPC/HTN
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IProduceWidgets c97b2cc2dc ai stays seated and pulled while cuffed. (#30397)
* ai stays seated while cuffed.

* Do the thing I thought was dumb.... whatever.

* less than
2024-08-09 19:02:30 +01:00
..
Preconditions
Allow ai to understand if its handcuffed. (#30402)
2024-08-09 18:18:14 +01:00
PrimitiveTasks
ai stays seated and pulled while cuffed. (#30397)
2024-08-09 19:02:30 +01:00
HTNBranch.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNComponent.cs
Remove HTN ComponentReference (#19480)
2023-08-25 17:05:21 +10:00
HTNCompoundPrototype.cs
Allow the creation of recursive HTNs (#30138)
2024-08-09 18:12:53 +01:00
HTNCompoundTask.cs
Refactor serialization copying to use source generators (#19412)
2023-08-22 18:14:33 -07:00
HTNPlan.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNPlanJob.cs
Allow the creation of recursive HTNs (#30138)
2024-08-09 18:12:53 +01:00
HTNPlanState.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
HTNSystem.cs
Obsolete refactor - ConnectedClient to Channel (#24409)
2024-01-27 23:44:02 +01:00
HTNTask.cs
Allow the creation of recursive HTNs (#30138)
2024-08-09 18:12:53 +01:00
IHTNCompound.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
IHtnConditionalShutdown.cs
Shooting NPCs and more (#18042)
2023-08-01 19:48:56 -05:00
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