Delta-v/Content.Shared/Procedural
metalgearsloth 81a5f97a2e Gateway destinations (#21040)
* Gateway generation

* Gateway stuff

* gatewehs

* mercenaries

* play area

* Range fixes and tweaks

* weh

* Gateway UI polish

* Lots of fixes

* Knock some items off

* Fix dungeon spawning

Realistically we should probably be using a salvage job.

* wahwah

* wehvs

* expression

* weh

* eee

* a

* a

* WEH

* frfr

* Gatwey

* Fix gateway windows

* Fix gateway windows

* a

* a

* Better layer masking

* a

* a

* Noise fixes

* a

* Fix fractal calculations

* a

* More fixes

* Fixes

* Add layers back in

* Fixes

* namespaces and ftl

* Other TODO

* Fix distance

* Cleanup

* Fix test
2023-11-19 22:09:46 +01:00
..
DungeonGenerators Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Loot Gateway destinations (#21040) 2023-11-19 22:09:46 +01:00
PostGeneration Refactor serialization copying to use source generators (#19412) 2023-08-22 18:14:33 -07:00
Dungeon.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00
DungeonConfigPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoom.cs Update content vectors to numerics (#17759) 2023-07-08 14:08:32 +10:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoomPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00