* Move entity effects to shared * relocate spawning to server * Generic version of EntityEffect for just raising event. * genericise everything * oops forgot to push you * some condensation * finish rebas * unwhite the space * oops forgot nuke * bad rebase fix * useless annotations begone --------- Co-authored-by: EmoGarbage404 <retron404@gmail.com> |
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| .. | ||
| EffectConditions | ||
| Effects | ||
| EntityEffect.cs | ||
| EntityEffectCondition.cs | ||
| EventEntityEffect.cs | ||
| EventEntityEffectCondition.cs | ||