Delta-v/Content.Shared/Procedural
Emisse 2c493a1fd0
Haunted dungeon template (#23768)
* haunted dungeon

* Initial work

Still needs prefab gen work to make it interesting.

* ime a worm

* weh

* Work

* Slight tweaks

---------

Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com>
(cherry picked from commit 952b7f4c4e8e957c0c3765f7b20f2745c9297e27)
2024-03-27 18:28:44 +01:00
..
DungeonGenerators Salvage magnet revamp (#23119) 2024-01-26 21:35:22 +01:00
Loot Add missing constructor in RandomSpawnLootEntry struct (#21721) 2023-11-19 22:22:01 +01:00
PostGeneration Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
Dungeon.cs Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
DungeonConfigPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoom.cs Haunted dungeon template (#23768) 2024-03-27 18:28:44 +01:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoomPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00