Files
Delta-v/Content.Client/Chemistry/EntitySystems/ChemistryGuideDataSystem.cs
T
b465cfb3fd Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00

230 lines
7.8 KiB
C#

using System.Linq;
using Content.Shared.Chemistry.EntitySystems;
using Content.Shared.Atmos.Prototypes;
using Content.Shared.Body;
using Content.Shared.Chemistry;
using Content.Shared.Chemistry.Components;
using Content.Shared.Chemistry.Components.SolutionManager;
using Content.Shared.Chemistry.Reaction;
using Content.Shared.Chemistry.Reagent;
using Content.Shared.Kitchen.Components;
using Content.Shared.Prototypes;
using Robust.Shared.Prototypes;
namespace Content.Client.Chemistry.EntitySystems;
/// <inheritdoc/>
public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
{
[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
private static readonly ProtoId<MixingCategoryPrototype> DefaultMixingCategory = "DummyMix";
private static readonly ProtoId<MixingCategoryPrototype> DefaultGrindCategory = "DummyGrind";
private static readonly ProtoId<MixingCategoryPrototype> DefaultJuiceCategory = "DummyJuice";
private static readonly ProtoId<MixingCategoryPrototype> DefaultCondenseCategory = "DummyCondense";
private readonly Dictionary<string, List<ReagentSourceData>> _reagentSources = new();
/// <inheritdoc/>
public override void Initialize()
{
base.Initialize();
SubscribeNetworkEvent<ReagentGuideRegistryChangedEvent>(OnReceiveRegistryUpdate);
SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
OnPrototypesReloaded(null);
}
private void OnReceiveRegistryUpdate(ReagentGuideRegistryChangedEvent message)
{
var data = message.Changeset;
foreach (var remove in data.Removed)
{
Registry.Remove(remove);
}
foreach (var (key, val) in data.GuideEntries)
{
Registry[key] = val;
}
}
private void OnPrototypesReloaded(PrototypesReloadedEventArgs? ev)
{
// this doesn't check what prototypes are being reloaded because, to be frank, we use a lot of them.
_reagentSources.Clear();
foreach (var reagent in PrototypeManager.EnumeratePrototypes<ReagentPrototype>())
{
_reagentSources.Add(reagent.ID, new());
}
foreach (var reaction in PrototypeManager.EnumeratePrototypes<ReactionPrototype>())
{
if (!reaction.Source)
continue;
var data = new ReagentReactionSourceData(
reaction.MixingCategories ?? new () { DefaultMixingCategory },
reaction);
foreach (var product in reaction.Products.Keys)
{
_reagentSources[product].Add(data);
}
}
foreach (var gas in PrototypeManager.EnumeratePrototypes<GasPrototype>())
{
if (gas.Reagent == null)
continue;
var data = new ReagentGasSourceData(
new () { DefaultCondenseCategory },
gas);
_reagentSources[gas.Reagent].Add(data);
}
// store the names of the entities used so we don't get repeats in the guide.
var usedNames = new List<string>();
foreach (var entProto in PrototypeManager.EnumeratePrototypes<EntityPrototype>())
{
if (entProto.Abstract || usedNames.Contains(entProto.Name))
continue;
if (!entProto.TryGetComponent<ExtractableComponent>(out var extractableComponent, EntityManager.ComponentFactory))
continue;
//these bloat the hell out of blood/fat
if (entProto.HasComponent<OrganComponent>())
continue;
//these feel obvious...
if (entProto.HasComponent<PillComponent>())
continue;
if (extractableComponent.JuiceSolution is { } juiceSolution)
{
var data = new ReagentEntitySourceData(
new() { DefaultJuiceCategory },
entProto,
juiceSolution);
foreach (var (id, _) in juiceSolution.Contents)
{
_reagentSources[id.Prototype].Add(data);
}
usedNames.Add(entProto.Name);
}
if (extractableComponent.GrindableSolution is { } grindableSolutionId &&
entProto.TryGetComponent<SolutionContainerManagerComponent>(out var manager, EntityManager.ComponentFactory) &&
_solutionContainer.TryGetSolution(manager, grindableSolutionId, out var grindableSolution))
{
var data = new ReagentEntitySourceData(
new() { DefaultGrindCategory },
entProto,
grindableSolution);
foreach (var (id, _) in grindableSolution.Contents)
{
_reagentSources[id.Prototype].Add(data);
}
usedNames.Add(entProto.Name);
}
}
}
public List<ReagentSourceData> GetReagentSources(string id)
{
return _reagentSources.GetValueOrDefault(id) ?? new List<ReagentSourceData>();
}
// Is handled on server and updated on client via ReagentGuideRegistryChangedEvent
public override void ReloadAllReagentPrototypes()
{
}
}
/// <summary>
/// A generic class meant to hold information about a reagent source.
/// </summary>
public abstract class ReagentSourceData
{
/// <summary>
/// The mixing type that applies to this source.
/// </summary>
public readonly IReadOnlyList<ProtoId<MixingCategoryPrototype>> MixingType;
/// <summary>
/// The number of distinct outputs. Used for primary ordering.
/// </summary>
public abstract int OutputCount { get; }
/// <summary>
/// A text string corresponding to this source. Typically a name. Used for secondary ordering.
/// </summary>
public abstract string IdentifierString { get; }
protected ReagentSourceData(List<ProtoId<MixingCategoryPrototype>> mixingType)
{
MixingType = mixingType;
}
}
/// <summary>
/// Used to store a reagent source that's an entity with a corresponding solution.
/// </summary>
public sealed class ReagentEntitySourceData : ReagentSourceData
{
public readonly EntityPrototype SourceEntProto;
public readonly Solution Solution;
public override int OutputCount => Solution.Contents.Count;
public override string IdentifierString => SourceEntProto.Name;
public ReagentEntitySourceData(List<ProtoId<MixingCategoryPrototype>> mixingType, EntityPrototype sourceEntProto, Solution solution)
: base(mixingType)
{
SourceEntProto = sourceEntProto;
Solution = solution;
}
}
/// <summary>
/// Used to store a reagent source that comes from a reaction between multiple reagents.
/// </summary>
public sealed class ReagentReactionSourceData : ReagentSourceData
{
public readonly ReactionPrototype ReactionPrototype;
public override int OutputCount => ReactionPrototype.Products.Count + ReactionPrototype.Reactants.Count(r => r.Value.Catalyst);
public override string IdentifierString => ReactionPrototype.ID;
public ReagentReactionSourceData(List<ProtoId<MixingCategoryPrototype>> mixingType, ReactionPrototype reactionPrototype)
: base(mixingType)
{
ReactionPrototype = reactionPrototype;
}
}
/// <summary>
/// Used to store a reagent source that comes from gas condensation.
/// </summary>
public sealed class ReagentGasSourceData : ReagentSourceData
{
public readonly GasPrototype GasPrototype;
public override int OutputCount => 1;
public override string IdentifierString => Loc.GetString(GasPrototype.Name);
public ReagentGasSourceData(List<ProtoId<MixingCategoryPrototype>> mixingType, GasPrototype gasPrototype)
: base(mixingType)
{
GasPrototype = gasPrototype;
}
}