mirror of
https://github.com/DeltaV-Station/Delta-v.git
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* Nubody (#42419) * Nubody * fix test fails * gibbing * lung test returns * doc comment * hand organ test * giblet test * yaml formatting * returning * relocate * trimming * re-smite * oops thusd tweak * arachnids have slower metabolism i guess * never mind the old behaviour is bad actually * rider whyyy * style changes and allat * fix collision --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> * C# files done * Visual nubody (humanoid appearance refactor) (#42476) * initial visual nubody * oops overlay * im so pheeming rn * conversion... * tests * comeback of the underwear * oops eyes * blabbl * zeds * yaml linted * search and visible count constraints * reordering * preserve previously selected markings colors * fix test * some ui niceties * ordering * make DB changes backwards-compatible/downgrade-friendly * fix things again * fix migration * vulpkanin markings limit increase * wrapping * code cleanup and more code cleanup and more code cleanup and more code cleanup and * fix slop ports * better sampling API * make filter work + use the method i made for its intended purpose * fix test fails real quick * magic mirror cleanup, remove TODO * don't 0-init the organ profile data * remove deltastates --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> * Let vox eat trash again (#42503) * C# complete port * Getting closer * Harpy Nubody Port * Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff * Port Oni * Port Rest, except Motorkind * Port Motorkind * Remove more surgery, restore too much deleted stuff * Fix Typos and change some organ names. Need to split eyes next * Harpy HAve Wings again * Some fixes, More Surgeyr Removal, Copying of eye organs * [pre-commit.ci] auto fixes from pre-commit.com hooks for more information, see https://pre-commit.ci * Use correct Body imports * Markings Refactoring, Harpy Layering * Motorkind doesn't crash anymore. Some layer remappings. * Allow Organs to have Markings Displacements again. (#43604) * first shtep * readd markings support --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> * Fix STalk eyes and several layerings * Fix sexed organs (#42554) * Fix markings for several species, fit them for sexed organs and rename some files to fit them for it * Additional IPC-related removals * Vulpkanin eyes are now correct again * Fix Subtle Cultist Marks on species * Fix Asakim Sprites (sexed) and make CD imports work * Migration, error fixes, and Height * Fix humanoid profile voice being broken (#42550) Fix humanoid appearance voice being broken * Change Kitsune SexChanged Event to with ref * Fix asakim issue, Respirator fix * Simplify hands UI code (#42534) * Simplify hands UI code * i remembered about SortedHands in the component * minor cleanup --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> * Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration * yml linter errors and an rudimentary onAdd Organ Functionality * Fixing it trying to remove nothing * midpoint migration * Why do you put so many organs everywhere * More missing prototypes * Migration of more organs * Forgot lungs * Move character preview handling into a specialized control (#41252) * Move character preview handling into a specialized control Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com> * Restore job name that I accidentally removed from character picker buttons * Just resolve dependencies the standard way --------- Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com> Co-authored-by: Janet Blackquill <uhhadd@gmail.com> * Drop ICharacterProfile/ICharacterAppearance interfaces (#42661) * Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865) Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> * Changes to make it work for us. * No more bald Harpy * OperatingTables instead of null * Adding Delta V Comments, commenting out instead of deleting * Fix broken Height Scale. * Remove HumanoidSilicon Mention * Did an error. Readded, uncommented. * Clean up Marking data structure, add tests for Zombie transformation (#42756) * Clean up Marking data structure, add tests for Zombie transformation * empty * AAAAAAAAAAAAAAAA --------- Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> * Fix markings colour setting (#42771) * Fix: Markings Color For Downstream * Comment out A Leg. Remove Todo * Revert to original hidden species code --------- Co-authored-by: pathetic meowmeow <uhhadd@gmail.com> Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com> Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com> Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com> Co-authored-by: Absotively <jen@jenpollock.ca> Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com> Co-authored-by: Myra <vasilis@pikachu.systems>
230 lines
7.8 KiB
C#
230 lines
7.8 KiB
C#
using System.Linq;
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using Content.Shared.Chemistry.EntitySystems;
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using Content.Shared.Atmos.Prototypes;
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using Content.Shared.Body;
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using Content.Shared.Chemistry;
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using Content.Shared.Chemistry.Components;
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using Content.Shared.Chemistry.Components.SolutionManager;
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using Content.Shared.Chemistry.Reaction;
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using Content.Shared.Chemistry.Reagent;
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using Content.Shared.Kitchen.Components;
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using Content.Shared.Prototypes;
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using Robust.Shared.Prototypes;
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namespace Content.Client.Chemistry.EntitySystems;
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/// <inheritdoc/>
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public sealed class ChemistryGuideDataSystem : SharedChemistryGuideDataSystem
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{
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[Dependency] private readonly SharedSolutionContainerSystem _solutionContainer = default!;
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private static readonly ProtoId<MixingCategoryPrototype> DefaultMixingCategory = "DummyMix";
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private static readonly ProtoId<MixingCategoryPrototype> DefaultGrindCategory = "DummyGrind";
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private static readonly ProtoId<MixingCategoryPrototype> DefaultJuiceCategory = "DummyJuice";
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private static readonly ProtoId<MixingCategoryPrototype> DefaultCondenseCategory = "DummyCondense";
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private readonly Dictionary<string, List<ReagentSourceData>> _reagentSources = new();
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/// <inheritdoc/>
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public override void Initialize()
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{
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base.Initialize();
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SubscribeNetworkEvent<ReagentGuideRegistryChangedEvent>(OnReceiveRegistryUpdate);
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SubscribeLocalEvent<PrototypesReloadedEventArgs>(OnPrototypesReloaded);
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OnPrototypesReloaded(null);
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}
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private void OnReceiveRegistryUpdate(ReagentGuideRegistryChangedEvent message)
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{
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var data = message.Changeset;
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foreach (var remove in data.Removed)
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{
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Registry.Remove(remove);
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}
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foreach (var (key, val) in data.GuideEntries)
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{
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Registry[key] = val;
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}
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}
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private void OnPrototypesReloaded(PrototypesReloadedEventArgs? ev)
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{
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// this doesn't check what prototypes are being reloaded because, to be frank, we use a lot of them.
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_reagentSources.Clear();
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foreach (var reagent in PrototypeManager.EnumeratePrototypes<ReagentPrototype>())
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{
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_reagentSources.Add(reagent.ID, new());
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}
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foreach (var reaction in PrototypeManager.EnumeratePrototypes<ReactionPrototype>())
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{
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if (!reaction.Source)
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continue;
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var data = new ReagentReactionSourceData(
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reaction.MixingCategories ?? new () { DefaultMixingCategory },
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reaction);
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foreach (var product in reaction.Products.Keys)
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{
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_reagentSources[product].Add(data);
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}
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}
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foreach (var gas in PrototypeManager.EnumeratePrototypes<GasPrototype>())
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{
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if (gas.Reagent == null)
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continue;
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var data = new ReagentGasSourceData(
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new () { DefaultCondenseCategory },
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gas);
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_reagentSources[gas.Reagent].Add(data);
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}
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// store the names of the entities used so we don't get repeats in the guide.
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var usedNames = new List<string>();
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foreach (var entProto in PrototypeManager.EnumeratePrototypes<EntityPrototype>())
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{
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if (entProto.Abstract || usedNames.Contains(entProto.Name))
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continue;
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if (!entProto.TryGetComponent<ExtractableComponent>(out var extractableComponent, EntityManager.ComponentFactory))
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continue;
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//these bloat the hell out of blood/fat
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if (entProto.HasComponent<OrganComponent>())
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continue;
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//these feel obvious...
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if (entProto.HasComponent<PillComponent>())
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continue;
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if (extractableComponent.JuiceSolution is { } juiceSolution)
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{
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var data = new ReagentEntitySourceData(
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new() { DefaultJuiceCategory },
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entProto,
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juiceSolution);
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foreach (var (id, _) in juiceSolution.Contents)
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{
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_reagentSources[id.Prototype].Add(data);
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}
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usedNames.Add(entProto.Name);
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}
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if (extractableComponent.GrindableSolution is { } grindableSolutionId &&
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entProto.TryGetComponent<SolutionContainerManagerComponent>(out var manager, EntityManager.ComponentFactory) &&
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_solutionContainer.TryGetSolution(manager, grindableSolutionId, out var grindableSolution))
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{
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var data = new ReagentEntitySourceData(
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new() { DefaultGrindCategory },
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entProto,
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grindableSolution);
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foreach (var (id, _) in grindableSolution.Contents)
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{
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_reagentSources[id.Prototype].Add(data);
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}
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usedNames.Add(entProto.Name);
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}
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}
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}
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public List<ReagentSourceData> GetReagentSources(string id)
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{
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return _reagentSources.GetValueOrDefault(id) ?? new List<ReagentSourceData>();
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}
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// Is handled on server and updated on client via ReagentGuideRegistryChangedEvent
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public override void ReloadAllReagentPrototypes()
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{
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}
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}
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/// <summary>
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/// A generic class meant to hold information about a reagent source.
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/// </summary>
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public abstract class ReagentSourceData
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{
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/// <summary>
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/// The mixing type that applies to this source.
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/// </summary>
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public readonly IReadOnlyList<ProtoId<MixingCategoryPrototype>> MixingType;
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/// <summary>
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/// The number of distinct outputs. Used for primary ordering.
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/// </summary>
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public abstract int OutputCount { get; }
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/// <summary>
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/// A text string corresponding to this source. Typically a name. Used for secondary ordering.
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/// </summary>
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public abstract string IdentifierString { get; }
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protected ReagentSourceData(List<ProtoId<MixingCategoryPrototype>> mixingType)
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{
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MixingType = mixingType;
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}
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}
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/// <summary>
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/// Used to store a reagent source that's an entity with a corresponding solution.
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/// </summary>
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public sealed class ReagentEntitySourceData : ReagentSourceData
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{
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public readonly EntityPrototype SourceEntProto;
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public readonly Solution Solution;
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public override int OutputCount => Solution.Contents.Count;
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public override string IdentifierString => SourceEntProto.Name;
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public ReagentEntitySourceData(List<ProtoId<MixingCategoryPrototype>> mixingType, EntityPrototype sourceEntProto, Solution solution)
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: base(mixingType)
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{
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SourceEntProto = sourceEntProto;
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Solution = solution;
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}
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}
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/// <summary>
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/// Used to store a reagent source that comes from a reaction between multiple reagents.
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/// </summary>
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public sealed class ReagentReactionSourceData : ReagentSourceData
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{
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public readonly ReactionPrototype ReactionPrototype;
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public override int OutputCount => ReactionPrototype.Products.Count + ReactionPrototype.Reactants.Count(r => r.Value.Catalyst);
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public override string IdentifierString => ReactionPrototype.ID;
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public ReagentReactionSourceData(List<ProtoId<MixingCategoryPrototype>> mixingType, ReactionPrototype reactionPrototype)
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: base(mixingType)
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{
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ReactionPrototype = reactionPrototype;
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}
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}
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/// <summary>
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/// Used to store a reagent source that comes from gas condensation.
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/// </summary>
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public sealed class ReagentGasSourceData : ReagentSourceData
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{
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public readonly GasPrototype GasPrototype;
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public override int OutputCount => 1;
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public override string IdentifierString => Loc.GetString(GasPrototype.Name);
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public ReagentGasSourceData(List<ProtoId<MixingCategoryPrototype>> mixingType, GasPrototype gasPrototype)
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: base(mixingType)
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{
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GasPrototype = gasPrototype;
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}
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}
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