Files
Delta-v/Content.Server/Wagging/WaggingSystem.cs
T
b465cfb3fd Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00

129 lines
4.2 KiB
C#

using Content.Server.Actions;
using Content.Shared.Body;
using Content.Shared.Cloning.Events;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Mobs;
using Content.Shared.Toggleable;
using Content.Shared.Wagging;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Server.Wagging;
/// <summary>
/// Adds an action to toggle wagging animation for tails markings that supporting this
/// </summary>
public sealed class WaggingSystem : EntitySystem
{
[Dependency] private readonly ActionsSystem _actions = default!;
[Dependency] private readonly SharedVisualBodySystem _visualBody = default!;
[Dependency] private readonly IPrototypeManager _prototype = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<WaggingComponent, MapInitEvent>(OnWaggingMapInit);
SubscribeLocalEvent<WaggingComponent, ComponentShutdown>(OnWaggingShutdown);
SubscribeLocalEvent<WaggingComponent, ToggleActionEvent>(OnWaggingToggle);
SubscribeLocalEvent<WaggingComponent, MobStateChangedEvent>(OnMobStateChanged);
SubscribeLocalEvent<WaggingComponent, CloningEvent>(OnCloning);
}
private void OnCloning(Entity<WaggingComponent> ent, ref CloningEvent args)
{
if (!args.Settings.EventComponents.Contains(Factory.GetRegistration(ent.Comp.GetType()).Name))
return;
EnsureComp<WaggingComponent>(args.CloneUid);
}
private void OnWaggingMapInit(Entity<WaggingComponent> ent, ref MapInitEvent args)
{
_actions.AddAction(ent, ref ent.Comp.ActionEntity, ent.Comp.Action, ent);
}
private void OnWaggingShutdown(Entity<WaggingComponent> ent, ref ComponentShutdown args)
{
_actions.RemoveAction(ent.Owner, ent.Comp.ActionEntity);
}
private void OnWaggingToggle(Entity<WaggingComponent> ent, ref ToggleActionEvent args)
{
if (args.Handled)
return;
TryToggleWagging(ent.AsNullable());
}
private void OnMobStateChanged(Entity<WaggingComponent> ent, ref MobStateChangedEvent args)
{
if (ent.Comp.Wagging)
TryToggleWagging(ent.AsNullable());
}
private bool TryToggleWagging(Entity<WaggingComponent?> ent)
{
if (!Resolve(ent, ref ent.Comp))
return false;
if (!_visualBody.TryGatherMarkingsData(ent.Owner,
[ent.Comp.Layer],
out _,
out _,
out var applied))
{
return false;
}
if (!applied.TryGetValue(ent.Comp.Organ, out var markingsSet))
return false;
ent.Comp.Wagging = !ent.Comp.Wagging;
markingsSet = markingsSet.ShallowClone();
foreach (var (layers, markings) in markingsSet)
{
markingsSet[layers] = markingsSet[layers].ShallowClone();
var layerMarkings = markingsSet[layers];
for (int i = 0; i < layerMarkings.Count; i++)
{
var currentMarkingId = layerMarkings[i].MarkingId;
string newMarkingId;
if (ent.Comp.Wagging)
{
newMarkingId = $"{currentMarkingId}{ent.Comp.Suffix}";
}
else
{
if (currentMarkingId.Id.EndsWith(ent.Comp.Suffix))
{
newMarkingId = currentMarkingId.Id[..^ent.Comp.Suffix.Length];
}
else
{
newMarkingId = currentMarkingId;
Log.Warning($"Unable to revert wagging for {currentMarkingId}");
}
}
if (!_prototype.HasIndex<MarkingPrototype>(newMarkingId))
{
Log.Warning($"{ToPrettyString(ent):ent} tried toggling wagging but {newMarkingId} marking doesn't exist");
continue;
}
layerMarkings[i] = new Marking(newMarkingId, layerMarkings[i].MarkingColors);
}
}
_visualBody.ApplyMarkings(ent, new()
{
[ent.Comp.Organ] = markingsSet
});
return true;
}
}