Files
Delta-v/Content.Shared/Body/SharedVisualBodySystem.cs
T
b465cfb3fd Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00

225 lines
8.1 KiB
C#

using System.Linq;
using System.Numerics;
using Content.Shared.Humanoid.Markings;
using Content.Shared.Humanoid;
using Content.Shared.Sprite;
using Robust.Shared.Containers;
using Robust.Shared.Prototypes;
using Robust.Shared.Utility;
namespace Content.Shared.Body;
public abstract partial class SharedVisualBodySystem : EntitySystem
{
[Dependency] private readonly IPrototypeManager _prototype = default!;
[Dependency] private readonly MarkingManager _marking = default!;
[Dependency] private readonly SharedContainerSystem _container = default!;
[Dependency] private readonly SharedScaleVisualsSystem _scaleVisualsSystem = default!;
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<VisualOrganComponent, BodyRelayedEvent<OrganCopyAppearanceEvent>>(OnVisualOrganCopyAppearance);
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<OrganCopyAppearanceEvent>>(OnMarkingsOrganCopyAppearance);
SubscribeLocalEvent<VisualOrganComponent, BodyRelayedEvent<ApplyOrganProfileDataEvent>>(OnVisualOrganApplyProfile);
SubscribeLocalEvent<VisualOrganMarkingsComponent, BodyRelayedEvent<ApplyOrganMarkingsEvent>>(OnMarkingsOrganApplyMarkings);
SubscribeLocalEvent<HumanoidProfileComponent, ApplyOrganProfileDataEvent>(OnApplyOrganProfileData); // Delta V - Taking the solution from CD
InitializeModifiers();
InitializeInitial();
}
private List<Marking> ResolveMarkings(List<Marking> markings, Color? skinColor, Color? eyeColor, Dictionary<Enum, MarkingsAppearance> appearances)
{
var ret = new List<Marking>();
var forcedColors = new List<(Marking, MarkingPrototype)>();
// This method uses two loops since some marking with constrained colors care about the colors of previous markings.
// As such we want to ensure we can apply the markings they rely on first.
foreach (var marking in markings)
{
if (!_marking.TryGetMarking(marking, out var proto))
continue;
if (!proto.ForcedColoring && appearances.GetValueOrDefault(proto.BodyPart)?.MatchSkin != true)
ret.Add(marking);
else
forcedColors.Add((marking, proto));
}
foreach (var (marking, prototype) in forcedColors)
{
var colors = MarkingColoring.GetMarkingLayerColors(
prototype,
skinColor,
eyeColor,
ret);
var markingWithColor = new Marking(marking.MarkingId, colors)
{
Forced = marking.Forced,
};
if (appearances.GetValueOrDefault(prototype.BodyPart) is { MatchSkin: true } appearance && skinColor is { } color)
{
markingWithColor = markingWithColor.WithColor(color.WithAlpha(appearance.LayerAlpha));
}
ret.Add(markingWithColor);
}
return ret;
}
protected virtual void SetOrganColor(Entity<VisualOrganComponent> ent, Color color)
{
ent.Comp.Data.Color = color;
Dirty(ent);
}
protected virtual void SetOrganAppearance(Entity<VisualOrganComponent> ent, PrototypeLayerData data)
{
ent.Comp.Data = data;
Dirty(ent);
}
protected virtual void SetOrganMarkings(Entity<VisualOrganMarkingsComponent> ent, Dictionary<HumanoidVisualLayers, List<Marking>> markings)
{
ent.Comp.Markings = markings;
Dirty(ent);
}
public void CopyAppearanceFrom(Entity<BodyComponent?> source, Entity<BodyComponent?> target)
{
if (!Resolve(source, ref source.Comp) || !Resolve(target, ref target.Comp))
return;
var sourceOrgans = _container.EnsureContainer<Container>(source, BodyComponent.ContainerID);
foreach (var sourceOrgan in sourceOrgans.ContainedEntities)
{
var evt = new OrganCopyAppearanceEvent(sourceOrgan);
RaiseLocalEvent(target, ref evt);
}
}
private void OnVisualOrganCopyAppearance(Entity<VisualOrganComponent> ent, ref BodyRelayedEvent<OrganCopyAppearanceEvent> args)
{
if (!TryComp<VisualOrganComponent>(args.Args.Organ, out var other))
return;
if (!other.Layer.Equals(ent.Comp.Layer))
return;
SetOrganAppearance(ent, other.Data);
}
// Delta V - BEGIN CD Solution
private void OnApplyOrganProfileData(Entity<HumanoidProfileComponent> entity, ref ApplyOrganProfileDataEvent args)
{
var speciesPrototype = _prototype.Index(entity.Comp.Species);
if (args.Base == null)
return;
var height = Math.Clamp(MathF.Round(args.Base.Value.Height, 2), speciesPrototype.MinHeight, speciesPrototype.MaxHeight);
_scaleVisualsSystem.SetSpriteScale(
entity.Owner,
new Vector2(speciesPrototype.ScaleHeight ? height : 1f, height)
);
}
// Delta V - END
private void OnMarkingsOrganCopyAppearance(Entity<VisualOrganMarkingsComponent> ent, ref BodyRelayedEvent<OrganCopyAppearanceEvent> args)
{
if (!TryComp<VisualOrganMarkingsComponent>(args.Args.Organ, out var other))
return;
if (!other.MarkingData.Layers.SetEquals(ent.Comp.MarkingData.Layers))
return;
SetOrganMarkings(ent, other.Markings);
}
private void OnVisualOrganApplyProfile(Entity<VisualOrganComponent> ent, ref BodyRelayedEvent<ApplyOrganProfileDataEvent> args)
{
if (Comp<OrganComponent>(ent).Category is not { } category)
return;
var relevantData = args.Args.Base;
if (args.Args.Profiles?.TryGetValue(category, out var profile) == true)
relevantData = profile;
if (relevantData is not { } data)
return;
ent.Comp.Profile = data;
if (ent.Comp.Layer.Equals(HumanoidVisualLayers.Eyes))
SetOrganColor(ent, ent.Comp.Profile.EyeColor);
else
SetOrganColor(ent, ent.Comp.Profile.SkinColor);
if (ent.Comp.SexStateOverrides is { } overrides && overrides.TryGetValue(data.Sex, out var state))
{
ent.Comp.Data.State = state;
SetOrganAppearance(ent, ent.Comp.Data);
}
}
private void OnMarkingsOrganApplyMarkings(Entity<VisualOrganMarkingsComponent> ent, ref BodyRelayedEvent<ApplyOrganMarkingsEvent> args)
{
if (Comp<OrganComponent>(ent).Category is not { } category)
return;
if (!args.Args.Markings.TryGetValue(category, out var markingSet))
return;
var groupProto = _prototype.Index(ent.Comp.MarkingData.Group);
var organMarkings = ent.Comp.Markings.ShallowClone();
foreach (var layer in ent.Comp.MarkingData.Layers)
{
if (!markingSet.TryGetValue(layer, out var markings))
continue;
var okSet = new List<Marking>();
foreach (var marking in markings)
{
if (!_marking.TryGetMarking(marking, out _))
continue;
okSet.Add(marking);
}
organMarkings[layer] = okSet;
}
var profile = Comp<VisualOrganComponent>(ent).Profile;
var resolved = organMarkings.ToDictionary(
kvp => kvp.Key,
kvp => ResolveMarkings(kvp.Value, profile.SkinColor, profile.EyeColor, groupProto.Appearances));
SetOrganMarkings(ent, resolved);
}
}
/// <summary>
/// Raised on body entity, when an organ is having its appearance copied to it
/// </summary>
[ByRefEvent]
public readonly record struct OrganCopyAppearanceEvent(EntityUid Organ);
/// <summary>
/// Raised on body entity when profiles are being applied to it
/// </summary>
[ByRefEvent]
public readonly record struct ApplyOrganProfileDataEvent(OrganProfileData? Base, Dictionary<ProtoId<OrganCategoryPrototype>, OrganProfileData>? Profiles);
/// <summary>
/// Raised on body entity when a profile is being applied to it
/// </summary>
[ByRefEvent]
public readonly record struct ApplyOrganMarkingsEvent(Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> Markings);