Files
Delta-v/Content.Shared/MagicMirror/MagicMirrorSystem.cs
T
b465cfb3fd Nubody Merge (#5670)
* Nubody (#42419)

* Nubody

* fix test fails

* gibbing

* lung test returns

* doc comment

* hand organ test

* giblet test

* yaml formatting

* returning

* relocate

* trimming

* re-smite

* oops thusd tweak

* arachnids have slower metabolism i guess

* never mind the old behaviour is bad actually

* rider whyyy

* style changes and allat

* fix collision

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* C# files done

* Visual nubody (humanoid appearance refactor) (#42476)

* initial visual nubody

* oops overlay

* im so pheeming rn

* conversion...

* tests

* comeback of the underwear

* oops eyes

* blabbl

* zeds

* yaml linted

* search and visible count constraints

* reordering

* preserve previously selected markings colors

* fix test

* some ui niceties

* ordering

* make DB changes backwards-compatible/downgrade-friendly

* fix things again

* fix migration

* vulpkanin markings limit increase

* wrapping

* code cleanup and more code cleanup and more code cleanup and more code cleanup and

* fix slop ports

* better sampling API

* make filter work + use the method i made for its intended purpose

* fix test fails real quick

* magic mirror cleanup, remove TODO

* don't 0-init the organ profile data

* remove deltastates

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Let vox eat trash again (#42503)

* C# complete port

* Getting closer

* Harpy Nubody Port

* Port Feroxi, Kitsune. Fix some yml typos and remove ipcs stuff

* Port Oni

* Port Rest, except Motorkind

* Port Motorkind

* Remove more surgery, restore too much deleted stuff

* Fix Typos and change some organ names. Need to split eyes next

* Harpy HAve Wings again

* Some fixes, More Surgeyr Removal, Copying of eye organs

* [pre-commit.ci] auto fixes from pre-commit.com hooks

for more information, see https://pre-commit.ci

* Use correct Body imports

* Markings Refactoring, Harpy Layering

* Motorkind doesn't crash anymore. Some layer remappings.

* Allow Organs to have Markings Displacements again. (#43604)

* first shtep

* readd markings support

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix STalk eyes and several layerings

* Fix sexed organs (#42554)

* Fix markings for several species, fit them for sexed organs and rename some files to fit them for it

* Additional IPC-related removals

* Vulpkanin eyes are now correct again

* Fix Subtle Cultist Marks on species

* Fix Asakim Sprites (sexed) and make CD imports work

* Migration, error fixes, and Height

* Fix humanoid profile voice being broken (#42550)

Fix humanoid appearance voice being broken

* Change Kitsune SexChanged Event to with ref

* Fix asakim issue, Respirator fix

* Simplify hands UI code (#42534)

* Simplify hands UI code

* i remembered about SortedHands in the component

* minor cleanup

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Set size of Analyzer back to 350, Kitsune can't gib themselves no more. Migration

* yml linter errors and an rudimentary onAdd Organ Functionality

* Fixing it trying to remove nothing

* midpoint migration

* Why do you put so many organs everywhere

* More missing prototypes

* Migration of more organs

* Forgot lungs

* Move character preview handling into a specialized control (#41252)

* Move character preview handling into a specialized control

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>

* Restore job name that I accidentally removed from character picker buttons

* Just resolve dependencies the standard way

---------

Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Janet Blackquill <uhhadd@gmail.com>

* Drop ICharacterProfile/ICharacterAppearance interfaces (#42661)

* Ensure profile loading only returns valid species (#42842) (Stable merge) (#42865)

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>

* Changes to make it work for us.

* No more bald Harpy

* OperatingTables instead of null

* Adding Delta V Comments, commenting out instead of deleting

* Fix broken Height Scale.

* Remove HumanoidSilicon Mention

* Did an error. Readded, uncommented.

* Clean up Marking data structure, add tests for Zombie transformation (#42756)

* Clean up Marking data structure, add tests for Zombie transformation

* empty

* AAAAAAAAAAAAAAAA

---------

Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>

* Fix markings colour setting (#42771)

* Fix: Markings Color For Downstream

* Comment out A Leg. Remove Todo

* Revert to original hidden species code

---------

Co-authored-by: pathetic meowmeow <uhhadd@gmail.com>
Co-authored-by: Princess Cheeseballs <66055347+Pronana@users.noreply.github.com>
Co-authored-by: pre-commit-ci[bot] <66853113+pre-commit-ci[bot]@users.noreply.github.com>
Co-authored-by: Princess Cheeseballs <66055347+Princess-Cheeseballs@users.noreply.github.com>
Co-authored-by: Absotively <jen@jenpollock.ca>
Co-authored-by: Quantum-cross <7065792+Quantum-cross@users.noreply.github.com>
Co-authored-by: Myra <vasilis@pikachu.systems>
2026-05-12 21:55:29 +02:00

289 lines
9.7 KiB
C#

using Content.Shared.Body;
using Content.Shared.DoAfter;
using Content.Shared.Humanoid;
using Content.Shared.Humanoid.Markings;
using Content.Shared.IdentityManagement;
using Content.Shared.Interaction;
using Content.Shared.Inventory;
using Content.Shared.Popups;
using Content.Shared.Tag;
using Content.Shared.UserInterface;
using Robust.Shared.Audio.Systems;
using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.MagicMirror;
public sealed class MagicMirrorSystem : EntitySystem
{
[Dependency] private readonly SharedInteractionSystem _interaction = default!;
[Dependency] private readonly SharedUserInterfaceSystem _userInterface = default!;
[Dependency] private readonly InventorySystem _inventory = default!;
[Dependency] private readonly TagSystem _tag = default!;
[Dependency] private readonly SharedPopupSystem _popup = default!;
[Dependency] private readonly SharedDoAfterSystem _doAfter = default!;
[Dependency] private readonly SharedAudioSystem _audio = default!;
[Dependency] private readonly SharedVisualBodySystem _visualBody = default!;
private static readonly ProtoId<TagPrototype> HidesHairTag = "HidesHair";
public override void Initialize()
{
base.Initialize();
SubscribeLocalEvent<MagicMirrorComponent, AfterInteractEvent>(OnMagicMirrorInteract);
SubscribeLocalEvent<MagicMirrorComponent, BeforeActivatableUIOpenEvent>(OnBeforeUIOpen);
SubscribeLocalEvent<MagicMirrorComponent, ActivatableUIOpenAttemptEvent>(OnAttemptOpenUI);
Subs.BuiEvents<MagicMirrorComponent>(MagicMirrorUiKey.Key,
subs =>
{
subs.Event<BoundUIClosedEvent>(OnUiClosed);
subs.Event<MagicMirrorSelectMessage>(OnMagicMirrorSelect);
});
SubscribeLocalEvent<MagicMirrorComponent, MagicMirrorSelectDoAfterEvent>(OnSelectSlotDoAfter);
SubscribeLocalEvent<MagicMirrorComponent, BoundUserInterfaceCheckRangeEvent>(OnMirrorRangeCheck);
}
private void OnMagicMirrorSelect(Entity<MagicMirrorComponent> ent, ref MagicMirrorSelectMessage args)
{
if (ent.Comp.Target is not { } target)
return;
// Check if the target getting their hair altered has any clothes that hides their hair
if (CheckHeadSlotOrClothes(target))
{
_popup.PopupEntity(
ent.Comp.Target == args.Actor
? Loc.GetString("magic-mirror-blocked-by-hat-self")
: Loc.GetString("magic-mirror-blocked-by-hat-self-target", ("target", Identity.Entity(args.Actor, EntityManager))),
args.Actor,
args.Actor,
PopupType.Medium);
return;
}
if (ent.Comp.DoAfter.HasValue)
{
_doAfter.Cancel(target, ent.Comp.DoAfter.Value);
ent.Comp.DoAfter = null;
}
var doafterTime = ent.Comp.ModifyTime;
if (ent.Comp.Target == args.Actor)
doafterTime /= 3;
var doAfter = new MagicMirrorSelectDoAfterEvent()
{
Markings = args.Markings,
};
_doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, args.Actor, doafterTime, doAfter, ent, target: target, used: ent)
{
DistanceThreshold = SharedInteractionSystem.InteractionRange,
BreakOnDamage = true,
BreakOnMove = true,
NeedHand = true,
},
out var doAfterId);
if (target == args.Actor)
{
_popup.PopupEntity(Loc.GetString("magic-mirror-change-slot-self"), target, target, PopupType.Medium);
}
else
{
_popup.PopupEntity(Loc.GetString("magic-mirror-change-slot-target", ("user", Identity.Entity(args.Actor, EntityManager))), target, target, PopupType.Medium);
}
ent.Comp.DoAfter = doAfterId?.Index;
_audio.PlayPredicted(ent.Comp.ChangeHairSound, ent, args.Actor);
}
private void OnSelectSlotDoAfter(Entity<MagicMirrorComponent> ent, ref MagicMirrorSelectDoAfterEvent args)
{
ent.Comp.DoAfter = null;
if (args.Handled || args.Target == null || args.Cancelled)
return;
if (ent.Comp.Target != args.Target)
return;
foreach (var (organ, markings) in args.Markings)
{
if (!ent.Comp.Organs.Contains(organ))
{
args.Markings.Remove(organ);
continue;
}
foreach (var layer in markings.Keys)
{
if (!ent.Comp.Layers.Contains(layer))
markings.Remove(layer);
}
}
_visualBody.ApplyMarkings(args.Target.Value, args.Markings);
}
private void OnUiClosed(Entity<MagicMirrorComponent> ent, ref BoundUIClosedEvent args)
{
ent.Comp.Target = null;
Dirty(ent);
}
private void OnMagicMirrorInteract(Entity<MagicMirrorComponent> mirror, ref AfterInteractEvent args)
{
if (!args.CanReach || args.Target == null)
return;
UpdateInterface(mirror, args.Target.Value);
_userInterface.TryOpenUi(mirror.Owner, MagicMirrorUiKey.Key, args.User);
}
private void OnMirrorRangeCheck(EntityUid uid, MagicMirrorComponent component, ref BoundUserInterfaceCheckRangeEvent args)
{
if (args.Result == BoundUserInterfaceRangeResult.Fail)
return;
if (component.Target == null || !Exists(component.Target))
{
component.Target = null;
args.Result = BoundUserInterfaceRangeResult.Fail;
return;
}
if (!_interaction.InRangeUnobstructed(component.Target.Value, uid))
args.Result = BoundUserInterfaceRangeResult.Fail;
}
private void OnAttemptOpenUI(EntityUid uid, MagicMirrorComponent component, ref ActivatableUIOpenAttemptEvent args)
{
var user = component.Target ?? args.User;
if (!HasComp<VisualBodyComponent>(user))
args.Cancel();
}
private void OnBeforeUIOpen(Entity<MagicMirrorComponent> ent, ref BeforeActivatableUIOpenEvent args)
{
UpdateInterface(ent, args.User);
}
private void UpdateInterface(Entity<MagicMirrorComponent> ent, EntityUid target)
{
if (!_visualBody.TryGatherMarkingsData(target, ent.Comp.Layers, out var profiles, out var markings, out var applied))
return;
ent.Comp.Target = target;
foreach (var profile in profiles)
{
if (!ent.Comp.Organs.Contains(profile.Key))
profiles.Remove(profile.Key);
}
foreach (var marking in markings)
{
if (!ent.Comp.Organs.Contains(marking.Key))
{
profiles.Remove(marking.Key);
continue;
}
marking.Value.Layers.IntersectWith(ent.Comp.Layers);
}
foreach (var appliedPair in applied)
{
if (!ent.Comp.Organs.Contains(appliedPair.Key))
applied.Remove(appliedPair.Key);
}
// TODO: Component states
var state = new MagicMirrorUiState(profiles, markings, applied);
_userInterface.SetUiState(ent.Owner, MagicMirrorUiKey.Key, state);
Dirty(ent);
}
/// <summary>
/// Helper function that checks if the wearer has anything on their head
/// Or if they have any clothes that hides their hair
/// </summary>
private bool CheckHeadSlotOrClothes(EntityUid target)
{
if (!TryComp<InventoryComponent>(target, out var inventoryComp))
return false;
// any hat whatsoever will block haircutting
if (_inventory.TryGetSlotEntity(target, "head", out _, inventoryComp))
{
return true;
}
// maybe there's some kind of armor that has the HidesHair tag as well, so check every slot for it
var slots = _inventory.GetSlotEnumerator((target, inventoryComp), SlotFlags.WITHOUT_POCKET);
while (slots.MoveNext(out var slot))
{
if (slot.ContainedEntity != null && _tag.HasTag(slot.ContainedEntity.Value, HidesHairTag))
{
return true;
}
}
return false;
}
}
[Serializable, NetSerializable]
public enum MagicMirrorUiKey : byte
{
Key
}
[Serializable, NetSerializable]
public sealed class MagicMirrorSelectMessage : BoundUserInterfaceMessage
{
public MagicMirrorSelectMessage(Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> markings)
{
Markings = markings;
}
public Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> Markings { get; }
}
[Serializable, NetSerializable]
public sealed class MagicMirrorUiState : BoundUserInterfaceState
{
public MagicMirrorUiState(Dictionary<ProtoId<OrganCategoryPrototype>, OrganProfileData> profiles,
Dictionary<ProtoId<OrganCategoryPrototype>, OrganMarkingData> markings,
Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> applied)
{
OrganProfileData = profiles;
OrganMarkingData = markings;
AppliedMarkings = applied;
}
public NetEntity Target;
public Dictionary<ProtoId<OrganCategoryPrototype>, OrganProfileData> OrganProfileData;
public Dictionary<ProtoId<OrganCategoryPrototype>, OrganMarkingData> OrganMarkingData;
public Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> AppliedMarkings;
}
[Serializable, NetSerializable]
public sealed partial class MagicMirrorSelectDoAfterEvent : DoAfterEvent
{
public Dictionary<ProtoId<OrganCategoryPrototype>, Dictionary<HumanoidVisualLayers, List<Marking>>> Markings;
public override DoAfterEvent Clone() => this;
}