Delta-v/Content.Server/Atmos/Components
Paul Ritter 512d6a38c3
get that crap outta here (completely rewrites inventorysystem) (#5807)
* some work

* equip: done
unequip: todo

* unequipping done & refactored events

* workin

* movin

* reee namespaces

* stun

* mobstate

* fixes

* some work on events

* removes serverside itemcomp & misc fixes

* work

* smol merge fix

* ports template to prototype & finishes ui

* moves relay & adds containerenumerator

* actions & cuffs

* my god what is actioncode

* more fixes

* im loosing my grasp on reality

* more fixes

* more work

* explosions

* yes

* more work

* more fixes

* merge master & misc fixed because i forgot to commit before merging master

* more fixes

* fixes

* moar

* more work

* moar fixes

* suffixmap

* more work on client

* motivation low

* no. no containers

* mirroring client to server

* fixes

* move serverinvcomp

* serverinventorycomponent is dead

* gaming

* only strippable & ai left...

* only ai and richtext left

* fixes ai

* fixes

* fixes sprite layers

* more fixes

* resolves optional

* yes

* stable™️

* fixes

* moar fixes

* moar

* fix some tests

* lmao

* no comment

* good to merge™️

* fixes build but for real

* adresses some reviews

* adresses some more reviews

* nullables, yo

* fixes lobbyscreen

* timid refactor to differentiate actor & target

* adresses more reviews

* more

* my god what a mess

* removed the rest of duplicates

* removed duplicate slotflags and renamed shoes to feet

* removes another unused one

* yes

* fixes lobby & makes tryunequip return unequipped item

* fixes

* some funny renames

* fixes

* misc improvements to attemptevents

* fixes

* merge fixes

Co-authored-by: Paul Ritter <ritter.paul1@gmail.com>
2021-12-30 22:56:10 +01:00
..
AirtightComponent.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
AtmosExposedComponent.cs Refactors TemperatureComponent and AtmosExposed to ECS (#4927) 2021-10-29 10:18:43 +02:00
AtmosFixMarkerComponent.cs Ignore component on client. 2021-10-19 21:15:23 +02:00
AtmosPlaqueComponent.cs Remove many resolves on Content.Server 2021-12-08 17:04:21 +01:00
BarotraumaComponent.cs Modify damage logging. (#5579) 2021-11-28 14:34:44 +01:00
BreathToolComponent.cs get that crap outta here (completely rewrites inventorysystem) (#5807) 2021-12-30 22:56:10 +01:00
FlammableComponent.cs Fix thermoregulation + rebalance/refactor FlammableComponent (#5406) 2021-11-19 17:54:01 +01:00
GasAnalyzerComponent.cs Goes in-game now 2021-12-06 15:34:46 +01:00
GasMixtureHolderComponent.cs Makes Airtight ECS. (#4351) 2021-07-25 17:04:58 +10:00
GasTankComponent.cs Revert Rich text (#5848) 2021-12-20 12:42:42 +01:00
GridAtmosphereComponent.cs Makes Grid Revalidation a step in the atmos update stages. 2021-11-09 16:50:15 +01:00
IAtmosphereComponent.cs AtmosDevices can optionally process in space. (#4405) 2021-08-02 21:59:41 +10:00
MovedByPressureComponent.cs Even more resolve removals. 2021-12-08 17:41:14 +01:00
PressureProtectionComponent.cs Refactor Barotrauma to be ECS. (#4674) 2021-09-22 21:02:25 +10:00
SpaceAtmosphereComponent.cs AtmosDevices can optionally process in space. (#4405) 2021-08-02 21:59:41 +10:00
TemperatureProtectionComponent.cs Severely nerf fires and severely buff fire protection (#5396) 2021-11-18 23:08:30 -07:00
UnsimulatedGridAtmosphereComponent.cs AtmosDevices can optionally process in space. (#4405) 2021-08-02 21:59:41 +10:00