Delta-v/Content.Shared/Procedural
Ed 54dc36cab1 RoomSpawner mask (#33110)
* RoolFill can now spaw rooms with any size

* tile ignoring

* upgrade interior

* simplify

* Update DungeonSystem.Rooms.cs

* center rooms

* Update RoomFillComponent.cs

* Update RoomFillComponent.cs

* Update DungeonSystem.Rooms.cs

* Remove roomfillcoponent from integration test

* Update EntityTest.cs

* remove nullable size, replaced with minsize and maxsize

* clear existing logic refactor

* delete this one
2025-03-01 12:52:39 +00:00
..
Components VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
Distance VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonGenerators Mining Asteroid Treasure Vaults (#31638) 2024-09-14 14:22:59 +01:00
DungeonLayers Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
Loot Add missing constructor in RandomSpawnLootEntry struct (#21721) 2023-11-19 22:22:01 +01:00
PostGeneration Revert "fix debris having nothing (#2280)" 2024-12-07 22:05:05 +00:00
Dungeon.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonConfig.cs Mining Rebalance (#30920) 2024-08-27 00:45:07 +01:00
DungeonData.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonPath.cs Salvage dungeons (#14520) 2023-03-10 16:41:22 +11:00
DungeonPresetPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoom.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
DungeonRoomPackPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
DungeonRoomPrototype.cs RoomSpawner mask (#33110) 2025-03-01 12:52:39 +00:00
IDunGenLayer.cs VGRoid support (#27659) 2024-08-09 17:27:13 +01:00
SalvageDifficultyPrototype.cs Make all prototype types partial (#21374) 2023-11-12 20:29:57 +01:00
SharedDungeonSystem.cs Dungeon generation refactor (#17121) 2023-06-27 19:17:42 +10:00