..
APC
Make APC UI work correctly with multiple users ( #32465 )
2024-10-12 19:21:43 +11:00
Abilities
Goliath mob ( #30839 )
2024-08-18 12:22:36 -04:00
Access
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
2025-05-17 15:27:39 +10:00
ActionBlocker
GettingUsedAttemptEvent ( #35450 )
2025-02-24 17:21:17 +01:00
Actions
Various sharedsystem spring cleaning ( #36200 )
2025-04-21 20:40:31 +02:00
Administration
Add marker components for admin shenanigans ( #36776 )
2025-04-20 21:08:41 +02:00
Advertise
Predict vending machine UI ( #33412 )
2025-03-02 13:47:52 +11:00
Alert
Predicted internals ( #33800 )
2025-05-02 18:22:29 +10:00
AlertLevel
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Ame
The real AME nerf ( #29587 )
2024-07-08 00:27:52 +10:00
Animals
Fix debug asserts in WoolySystem and UdderSystem ( #35314 )
2025-05-08 09:55:41 +02:00
Anomaly
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
Antag
Add support for antag-before-job selection ( #35789 )
2025-03-12 16:48:39 +01:00
Arcade
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Armable
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Armor
Chameleon vests now act like winter coats ( #34929 )
2025-03-17 19:39:04 +01:00
Atmos
air alarm panic wire snipping forces panic mode ( #36439 )
2025-05-14 22:39:47 +02:00
Audio
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
BarSign
Selectable Bar Signs ( #29068 )
2024-07-01 02:20:57 +10:00
Beam
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Bed
Predict sleeping action ( #37414 )
2025-05-15 22:52:24 +10:00
Beeper
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Bible
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Blocking
Predict blocking examine + fix blocking breaking persistence ( #36619 )
2025-04-18 14:57:23 +02:00
Body
Predicted internals ( #33800 )
2025-05-02 18:22:29 +10:00
Botany
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Bql
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Buckle
Fix chairs deleting players ( #37261 )
2025-05-07 19:25:17 -04:00
Burial
Add BreakOnDropItem, update do afters, remove unnecessary declarations ( #30361 )
2024-08-08 13:39:46 +02:00
CCVar
Limit shuttle collision damage ( #37578 )
2025-05-21 20:37:36 +10:00
Cabinet
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Camera
Add conditional camera offset based on cursor - Hristov Rework, Part 1 ( #31626 )
2025-01-28 00:20:45 +01:00
CardboardBox
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Cargo
Salvage Job Board ( #37549 )
2025-05-18 14:02:52 +10:00
CartridgeLoader
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
ChangeNameInContainer
Plushies can now have pAIs stuffed into them (v2)! ( #30805 )
2024-10-09 20:01:32 +02:00
CharacterInfo
Objectives ecs rework ( #19967 )
2023-09-16 16:18:10 +10:00
Charges
Fix autorecharge
2025-04-28 15:53:40 +02:00
Chasm
Landmine stepoff ( #22962 )
2024-03-24 16:33:45 +11:00
Chat
Port fancy speech bubbles ( #29349 )
2025-05-06 20:49:42 +03:00
Chemistry
Move entity effects definitions to shared ( #35614 )
2025-05-23 12:32:22 -04:00
Climbing
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Clock
Watches ( #29550 )
2024-07-13 16:09:19 +10:00
Cloning
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
Clothing
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Clumsy
Fix the ability to kill clumsy mobs by force climbing ( #33844 )
2025-04-15 00:04:56 +02:00
Cluwne
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
CombatMode
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Communications
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ComponentTable
Priority Deliveries ( #36968 )
2025-04-27 02:13:52 -07:00
Computer
ECS ComputerVisualizer ( #13289 )
2023-01-15 00:01:47 -04:00
Configurable
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Construction
Cleanup remaining `MapGridComponent.GetAnchoredEntities(MapCoordinates)` uses ( #37729 )
2025-05-22 21:42:47 -04:00
ContainerHeld
AutoCompState + ItemToggle fixes ( #23422 )
2024-01-03 17:24:02 +11:00
Containers
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Contraband
Only sec glasses can show contraband: second attempt ( #36412 )
2025-04-26 17:06:34 -04:00
Conveyor
Mob movement rewrite ( #35931 )
2025-03-28 09:29:02 +11:00
Coordinates
Replace obsolete FromMap calls with ToCoordinates ( #35304 )
2025-02-20 23:03:42 +11:00
Crayon
Improve crayon UI to not be stuck in 1996 ( #33101 )
2024-11-15 21:25:06 -06:00
CrewManifest
Make department / job list sorting consistent. ( #25486 )
2024-02-23 15:04:44 +11:00
CriminalRecords
Localize criminal records reason placeholder dataset ( #35810 )
2025-03-16 19:43:37 -04:00
Cuffs
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Damage
Better Godmode ( #37020 )
2025-05-10 01:06:19 -04:00
Dataset
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Decals
Make MappingDataNode use string keys ( #36111 )
2025-04-18 19:28:22 +10:00
Defusable
Hardbombs & Defusables ( #15380 )
2023-09-11 18:42:38 -07:00
Delivery
Bomb Deliveries ( #37069 )
2025-05-18 10:57:22 +02:00
Destructible
Better Godmode ( #37020 )
2025-05-10 01:06:19 -04:00
DetailExaminable
make the detailed examine verb predicted ( #35362 )
2025-02-21 11:30:06 -08:00
DeviceLinking
move SignalState to shared ( #37303 )
2025-05-09 20:05:19 -04:00
DeviceNetwork
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
Devour
Replace obsolete EntityWhitelist IsValid usages ( #28465 )
2024-06-01 23:10:24 -04:00
Dice
Predicted dice rolls ( #34863 )
2025-02-14 16:46:25 +01:00
Directions
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00
DisplacementMap
Displacement maps big update ( #30093 )
2024-07-23 12:04:09 +03:00
Disposal
Predict dumping ( #32394 )
2025-04-19 16:20:40 +10:00
DoAfter
Extracts magic strings from Tag calls ( #36305 )
2025-04-04 20:20:19 -04:00
Doors
Turnstiles lower volume + access reader ( #36900 )
2025-04-25 00:14:47 +02:00
DragDrop
Climbing refactor ( #20516 )
2023-10-10 16:41:11 -07:00
Dragon
Content changes for entity categories PR ( #27232 )
2024-06-02 14:08:15 +10:00
DrawDepth
Renders reagent grinders over lights ( #31218 )
2025-05-03 14:27:20 +10:00
Drowsiness
Add haloperidol, potassium iodide ( #27454 )
2024-08-03 03:12:08 +10:00
Drugs
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Drunk
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Effects
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Electrocution
Reduce base electrocution stun time from 8 to 5 seconds ( #34578 )
2025-03-15 16:57:35 +01:00
Emag
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
Emoting
Code cleanup: Dirty(Comp) ( #26238 )
2024-03-19 23:27:02 -04:00
Emp
Use new ComponentPauseGenerator ( #25183 )
2024-02-26 14:36:19 +11:00
Engineering
Fix inflatable barriers finishing instantly if canceled! ( #36937 )
2025-04-26 16:56:18 -04:00
Ensnaring
Allow Pacifists to Use Bola ( #37188 )
2025-05-06 12:55:00 -04:00
EntityEffects
Move entity effects definitions to shared ( #35614 )
2025-05-23 12:32:22 -04:00
EntityList
EntityLootTable deleted ( #37604 )
2025-05-19 19:53:29 +10:00
EntityTable
DungeonData rework ( #37172 )
2025-05-18 03:10:30 +10:00
Entry
Add a way for bulk abstracting prototypes ( #24140 )
2024-01-16 21:39:14 -08:00
Eui
Fix error when the client gets an Eui state message before its open message ( #23610 )
2024-01-14 20:18:45 +11:00
Examine
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Exchanger
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Execution
Execution System uses the identity of an entity; added "the" to execution message ( #32536 )
2024-09-30 00:36:47 +02:00
Explosion
Add validation test for `ExplosionPrototype`s ( #37621 )
2025-05-19 18:22:47 -04:00
Eye
Sloth's subfloor vismask adventure ( #35347 )
2025-03-21 00:57:04 +11:00
Fax
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
FingerprintReader
Tearable Deliveries V2 ( #36815 )
2025-04-24 21:47:46 +02:00
FixedPoint
Added fixedpoint 4 ( #29834 )
2024-07-22 14:07:31 -07:00
Flash
let FlashArea be called from shared ( #30343 )
2024-09-19 09:58:10 +10:00
Fluids
Puddle Code Slipping Cleanup ( #35845 )
2025-04-20 17:27:12 -04:00
Foldable
Fix skeletons spawning in folded body bags ( #37151 )
2025-05-03 21:19:32 +02:00
Follower
Fix for ghosts being unable to follow the AI when it uses a holopad ( #36355 )
2025-04-25 12:30:39 +02:00
Forensics
Fingerprint taking improvements ( #31864 )
2025-04-22 14:15:12 -04:00
Friction
Mob pull spin fix ( #37256 )
2025-05-10 14:18:33 +10:00
Friends
fix fish petting misprediction ( #30175 )
2024-07-20 13:23:46 +10:00
GPS
Examining now shows Coords on Handheld GPS, Coord readout update frequency increased ( #31814 )
2025-04-13 11:29:13 -04:00
GameTicking
Refactor audio system to send collection IDs over the network ( #33610 )
2025-02-23 23:14:56 +11:00
GameWindow
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Gateway
Gateway destinations ( #21040 )
2023-11-14 19:23:40 -07:00
Ghost
Modernize `GhostComponent` & Ghost API ( #36858 )
2025-04-23 20:28:10 +02:00
GhostKick
Pass IRobustSerializer to NetMessage ( #11021 )
2022-09-14 17:25:25 +10:00
Gibbing
Make animals drop giblets into container or floor when they inserted into container ( #37228 )
2025-05-06 22:14:08 -04:00
Glue
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
Gravity
Station Anchor ( #26098 )
2024-08-31 10:40:28 -04:00
GridPreloader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Guardian
Refactor actions to be entities with components ( #19900 )
2023-09-08 18:16:05 -07:00
Guidebook
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
HUD
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Hands
Add keybind for swapping hands in the other direction ( #37588 )
2025-05-18 21:17:35 -04:00
HealthExaminable
Remove calls to FormattedMessage obsolete methods ( #31706 )
2024-09-01 13:00:53 +02:00
Holiday
Automatic holiday sprites ( #22929 )
2023-12-24 23:52:43 -07:00
Holopad
Station AI customizations ( #34501 )
2025-05-13 01:50:43 -07:00
HotPotato
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Humanoid
fix clone appearance ( #37130 )
2025-05-02 21:26:12 -04:00
IconSmoothing
randomize iconSmoothing ( #28158 )
2024-07-19 18:13:35 +10:00
IdentityManagement
fix clone appearance ( #37130 )
2025-05-02 21:26:12 -04:00
IgnitionSource
Fix matchstick prediction issues ( #31418 )
2025-04-08 23:00:57 +02:00
Implants
Cleanup warning CS0414 ( #37648 )
2025-05-20 23:14:10 +02:00
Info
Fixes the ShowRulesCommand and the client not syncing rules correctly ( #28752 )
2024-06-15 00:41:25 -04:00
Input
Add keybind for swapping hands in the other direction ( #37588 )
2025-05-18 21:17:35 -04:00
Instruments
3mo xeno archeology (first phase) ( #33370 )
2025-04-15 10:34:53 +10:00
Intellicard /Components
Intellicards now have a doAfter. ( #33198 )
2024-11-09 13:29:29 -06:00
Interaction
Cleanup remaining `MapGridComponent.GetAnchoredEntities(MapCoordinates)` uses ( #37729 )
2025-05-22 21:42:47 -04:00
Internals
Replace IClickAlert with events ( #30728 )
2024-08-07 15:15:35 +10:00
Inventory
New Feature: Slot blockers ( #35172 )
2025-05-12 10:35:42 -07:00
IoC
Slight localization func cleanup ( #11380 )
2022-10-18 19:51:18 -07:00
Item
Optimise storage a quadrillion times ( #37638 )
2025-05-21 02:16:26 -04:00
ItemRecall
Wizard Recall shows Disappearing text at Coordinate ( #35272 )
2025-02-18 20:47:10 -05:00
Jaunt
Ethereal Jaunt Spell for Wizard & Jaunt ECS ( #33201 )
2024-11-14 00:36:37 +01:00
Jittering
Reagent grinder jittering ( #24190 )
2024-01-17 06:14:32 -07:00
Kitchen
Add microwave recipes to the guidebook ( #34105 )
2025-02-23 16:24:44 +01:00
Labels
Salvage Job Board ( #37549 )
2025-05-18 14:02:52 +10:00
LandMines
Land mine armament ( #33883 )
2025-04-25 16:53:50 -04:00
Lathe
Fix lathe arbitrage test ( #34449 )
2025-04-17 21:07:51 +10:00
Light
Add ImplicitRoofComponent ( #36112 )
2025-05-18 17:47:35 +10:00
Lightning
Tesla ( #21124 )
2023-12-28 13:11:50 +00:00
Localizations
Battery (SMES/substation) interface ( #36386 )
2025-04-27 21:08:34 +10:00
Lock
Predicted internals ( #33800 )
2025-05-02 18:22:29 +10:00
Lube
Add a system for modifying entity names without causing conflicts ( #27863 )
2024-06-16 15:38:53 -04:00
MachineLinking
Remove superseded machine linking code ( #18244 )
2023-07-24 12:07:35 +10:00
Magic
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
MagicMirror
Make magic mirror do-after longer, add popups to notify the target ( #30366 )
2024-07-30 12:17:27 +10:00
MapText
Implement map text ( #28705 )
2024-06-09 15:18:54 -04:00
Mapping
Add mapping editor ( #23427 )
2024-08-04 13:31:45 +10:00
Maps
shuttle impacts port ( #37422 )
2025-05-18 03:11:08 +10:00
MassMedia
Save unpublished news articles ( #31491 )
2024-09-09 13:38:49 -06:00
Materials
Fix ore silo clients showing up when out of range ( #36741 )
2025-04-20 11:00:23 +10:00
Maths
Remove redundant #nullable enable ( #4275 )
2021-07-16 17:37:09 -07:00
Mech
Replace obsolete EntityWhitelist IsValid usages part 2 ( #28506 )
2024-06-03 17:40:03 -04:00
Medical
Fix duplicate suit signals ( #35918 )
2025-04-16 23:14:05 +02:00
MedicalScanner
Add health analyzer unrevivability warning ( #32636 )
2024-10-26 19:22:08 +02:00
Mind
Fix brains, borgs etc not counting as marooned ( #37148 )
2025-05-06 13:24:26 -04:00
Mindshield
Removable mindshields and revolutionary tweaks. ( #35769 )
2025-03-11 10:41:13 +01:00
Mining
Mineral Scanner ( #31390 )
2024-09-07 00:05:53 +10:00
Mobs
Add stamina and mob damage playtest modifiers ( #35599 )
2025-03-21 00:01:35 +01:00
Module
Removes unused "ModuleManager" ( #11918 )
2022-10-14 13:11:19 -07:00
Morgue
Morgue system refactor remove unused VVs and into Entity ( #31835 )
2024-09-04 17:30:21 +02:00
MouseRotator
Fix MouseRotator on rotated grids ( #29663 )
2024-07-02 23:04:15 +10:00
Mousetrap
Fix clientside storage Whitelists ( #24063 )
2024-02-02 00:33:57 +11:00
Movement
Galosh Slowdown Fix ( #37628 )
2025-05-19 22:47:03 -04:00
NPC
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
NameIdentifier
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
NameModifier
Add GetBaseName method to NameModifierSystem ( #35633 )
2025-03-03 02:03:16 +01:00
Ninja
Action charges refactor ( #33993 )
2025-04-18 13:45:48 +10:00
NodeContainer
Predict gasthermomachines ( #33837 )
2025-05-13 21:49:43 +10:00
Nuke
Add microwave-nukedisk interaction ( #36114 )
2025-05-21 11:06:58 -07:00
NukeOps
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Nutrition
Put items inside cakes! ( #31015 )
2025-04-24 05:00:50 +02:00
Objectives
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Overlays
Add noir glasses ( #36923 )
2025-05-01 18:07:47 -04:00
PAI
pAI Software Catalog ( #36857 )
2025-04-23 16:55:35 -07:00
PDA
Cleanup warning CS0414 ( #37648 )
2025-05-20 23:14:10 +02:00
Paper
Salvage Job Board ( #37549 )
2025-05-18 14:02:52 +10:00
Parallax
Update `SharedBiomeSystem` methods to use `Entity<T>` ( #37698 )
2025-05-21 22:10:52 -04:00
ParcelWrap
Adds Parcel Wrap ( #34471 )
2025-04-26 19:24:25 -04:00
Payload
Power stuff ( #31314 )
2024-08-25 22:18:42 +10:00
Physics
Force Wall Tweaks ( #37525 )
2025-05-19 03:30:46 +02:00
Pinpointer
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Placeable
Move PlaceableSurfaceComponent usages to PlaceableSurfaceSystem ( #28384 )
2024-09-19 17:42:49 +10:00
Players
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Plunger
Resolve all non-obsoleting warnings in content ( #27934 )
2024-05-11 20:13:58 -07:00
PneumaticCannon
Add events for GunComponent values, muzzle flashes and cartridge spread ( #24077 )
2024-01-29 10:32:42 +11:00
Pointing
Travelling pointing arrows, brains can no longer point ( #24864 )
2024-02-03 19:09:20 +11:00
Points
Remove cloneData parameter from AutoNetworkedField ( #20596 )
2023-09-30 15:14:16 +10:00
Polymorph
New Experimental Science T3: Desynchronizer ( #35752 )
2025-04-16 11:33:39 +10:00
Popups
Add `PopupPredictedCursor` and fix doubled popups on vending machines ( #36655 )
2025-04-18 14:01:46 +10:00
Power
Predict gasthermomachines ( #33837 )
2025-05-13 21:49:43 +10:00
PowerCell
fix: don't retroactively drain disabled batteries ( #37364 )
2025-05-12 23:24:00 +02:00
Prayer
Prayable datafield typo ( #28622 )
2024-06-05 10:32:58 +03:00
Preferences
Persist construction menu favorites server-side ( #35867 )
2025-05-17 13:37:19 -04:00
Procedural
Ore + entitytable fixes ( #37675 )
2025-05-21 12:43:17 -04:00
Projectiles
Minor ReflectionSystem refactor ( #37039 )
2025-05-01 00:10:54 +10:00
Prototypes
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
ProximityDetection
Refactor: ProximityDetectionSystem ( #35133 )
2025-05-12 00:33:35 +10:00
Prying
Firelocks are no longer pryable by hand if they are powered ( #29221 )
2024-06-22 10:49:50 -07:00
Puppet
Turn interaction related attempt events into structs ( #29168 )
2024-06-19 00:30:41 +10:00
RCD
Allow protected grids to be repaired ( #36989 )
2025-05-17 11:54:27 +10:00
Radiation
Geiger counters can now be heard by everyone nearby ( #30463 )
2025-04-17 21:24:47 +10:00
Radio
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Random
Cleanup warning in `GridInRange` ( #37699 )
2025-05-21 21:28:42 -04:00
RatKing
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
ReagentSpeed
make lube speed up lathes ( #25515 )
2024-05-07 14:20:43 -04:00
Rejuvenate
Event-ify Rejuvenate ( #11145 )
2022-09-15 03:30:56 +10:00
Remotes
Reduced Warning Count By 130 For Full Rebuilds ( #26518 )
2024-03-29 16:28:16 +11:00
Repairable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
RepulseAttract
Wizard: Repulse Spell ( #35377 )
2025-02-22 10:56:54 -05:00
Research
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Resist
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Respawn
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Revenant
fix: Check revenant ability costs correctly ( #32050 )
2024-09-10 19:07:07 -04:00
Revolutionary
Add tooltips to the agent ID job icons and improve status icon prototypes ( #28575 )
2024-08-09 16:14:07 +10:00
Robotics
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Roles
MindRemoveRole refactor ( #34880 )
2025-05-17 16:24:32 +10:00
Rotatable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Rotation
Fix rotation visuals desync & appearance state spam ( #23016 )
2023-12-26 16:32:25 -07:00
Rounding
Improved output distribution of RoundToLevels ( #25026 )
2024-02-08 10:37:24 +11:00
SMES
Resolves SmesVisualizer is Obsolete ( #13899 )
2023-05-07 13:43:41 +10:00
SSDIndicator
SSD sleep take 2 ( #34039 )
2025-04-29 01:24:33 -04:00
Salvage
Salvage Job Board ( #37549 )
2025-05-18 14:02:52 +10:00
Sandbox
Turn SandboxManager into a system ( #6867 )
2022-02-23 17:00:30 -07:00
Security
HumanoidCharacterProfile and IdCardConsoleComponent constants moved to cvar. Sync id card length with character name length ( #35407 )
2025-05-17 15:27:39 +10:00
SensorMonitoring
Adds the thermo-electric generator ( #18840 )
2023-08-12 15:41:55 -05:00
Sericulture
Reduce network burden of the hunger system ( #32986 )
2024-12-18 14:06:02 +01:00
Shuttles
MapManager warning cleanup shared edition ( #36795 )
2025-05-15 01:24:44 +02:00
Silicons
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
Singularity
Seperate EMAG into EMAG and Authentication Disruptor ( #34337 )
2025-01-29 23:05:47 -05:00
Slippery
Mob Movement Major Refactor ( #36847 )
2025-05-02 18:18:08 +10:00
Smoking
ciggie sounds ( #32426 )
2025-04-19 00:01:52 +02:00
Solar
Cleanup the namespaces ( #8132 )
2022-05-13 17:59:03 +10:00
Sound
use manual component state for BaseEmitSoundComponent ( #35030 )
2025-03-31 00:41:11 +11:00
Spawning
Various system spring cleaning ( #36206 )
2025-04-16 13:08:22 +02:00
Species
Simplify DoAfterArgs behavior for movement and distance checks ( #25226 )
2024-03-19 21:09:00 +11:00
Speech
For DamagedSiliconAccent use Destructible threshold for default "DamageAtMaxThreshold" ( #37252 )
2025-05-07 20:44:36 -04:00
Spider
Random spontaneous cleanup PR ( #25131 )
2024-02-13 16:48:39 -05:00
Spillable
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
SprayPainter
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Spreader
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Sprite
Kobold variety - allows kobolds to have random colors and horns (+ allows RandomSpriteComponent to uh. Actually choose random sprites for specific layers) ( #23393 )
2024-01-03 17:39:00 -07:00
Stacks
Localizable craftmenu ( #32339 )
2025-05-01 10:21:16 -04:00
Standing
Mob collisions ( #34580 )
2025-04-05 00:33:52 +11:00
Station
add StationTrackerComponent ( #36803 )
2025-05-01 00:07:25 +10:00
StationRecords
More filters for station records ( #37213 )
2025-05-06 12:21:16 -04:00
StatusEffect
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
StatusIcon
Fix prototypes so they pass analyzer checks ( #35435 )
2025-02-24 15:21:59 +11:00
Stealth
Content changes for engine exception tolerance PR ( #27455 )
2024-04-29 18:43:15 +10:00
StepTrigger
Puddle Code Slipping Cleanup ( #35845 )
2025-04-20 17:27:12 -04:00
Sticky
full sticky prediction ( #30230 )
2024-08-09 09:36:15 +10:00
Storage
Cleanup TryGetContainingContainer ( #37752 )
2025-05-23 17:11:29 +02:00
Store
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
StoreDiscount /Components
feat: #26107 uplink discounts for traitors (no nukies for now) ( #26297 )
2024-09-05 22:12:39 +10:00
StoryGen
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Strip
Fix some locale strings and make some code for them looks better ( #32003 )
2025-04-21 22:15:20 +02:00
Stunnable
Revert "Fix goliath tentacle exploit ( #37168 )" ( #37479 )
2025-05-15 12:54:20 +02:00
SubFloor
Fix tile-events returns ( #37502 )
2025-05-16 14:22:20 +02:00
SurveillanceCamera
Content update for NetEntities ( #18935 )
2023-09-11 09:42:41 +10:00
Survivor /Components
Fix/Addition - Wizard Survivor Antag Status ( #35226 )
2025-02-23 12:24:36 -05:00
Swab
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
Tabletop
MapManager warning cleanup shared edition ( #36795 )
2025-05-15 01:24:44 +02:00
Tag
Add warnings when TagSystem methods are called with string literals ( #36281 )
2025-04-12 16:18:31 +02:00
Telephone
Speech is relayed by holopad holograms ( #33978 )
2025-01-02 12:41:12 +01:00
Teleportation
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
Temperature
Add prediction to electric grills ( #36241 )
2025-04-01 09:43:19 -07:00
TextScreen
Hallway textscreens ( #24189 )
2024-01-27 08:51:24 -05:00
Thief
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Throwing
Fix throwing prediction ( #37086 )
2025-05-03 17:17:30 +02:00
Tiles
Allow protected grids to be repaired ( #36989 )
2025-05-17 11:54:27 +10:00
Timing
Predicted internals ( #33800 )
2025-05-02 18:22:29 +10:00
Tips
Fix tippy speech time ( #36616 )
2025-04-16 08:23:40 -04:00
Toggleable
item toggling giga rework + full ninja refactor ( #28039 )
2024-07-11 15:55:56 +10:00
Toilet
Decouple interactions from hands, cleanup old events, add new fears ( #28393 )
2024-05-31 13:26:19 -07:00
Tools
remove ignition functional from welder component ( #37586 )
2025-05-19 11:49:59 +02:00
Traits
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Trigger
Adds portable flasher ( #4523 )
2022-02-07 02:59:41 +11:00
Turrets
Sentry turrets - Part 4: The sentry turret and its primary systems ( #35123 )
2025-03-29 12:55:58 -05:00
Udder
Refactor serialization copying to use source generators ( #19412 )
2023-08-22 18:14:33 -07:00
UserInterface
Predicted internals ( #33800 )
2025-05-02 18:22:29 +10:00
Vapor
Space cleaner buffs ( #15779 )
2023-05-02 00:25:33 +10:00
VendingMachines
Fix warning CS0414 instances ( #36832 )
2025-04-23 01:36:49 +02:00
Verbs
Cleanup and small update to the stethoscope! ( #36210 )
2025-03-30 22:27:08 -04:00
VoiceMask
voicemask can select speech verb ( #25768 )
2024-03-28 17:36:43 +11:00
Voting
Add Votekick functionality ( #32005 )
2024-09-26 18:32:13 +02:00
Wagging
Emotes Menu ( #26702 )
2024-04-28 21:38:23 -07:00
Wall
Network WallMountComponent ( #30837 )
2024-08-10 11:08:56 +10:00
Warps
Wizard Teleport Scroll (Teleport Location ECS) ( #36424 )
2025-04-28 19:42:24 +02:00
Weapons
Give kammerer tighter spread so it's not a complete downgrade to the enforcer ( #37616 )
2025-05-19 15:45:18 -07:00
Weather
Cleanup: Remove redundant prototype name specifications ( #35793 )
2025-03-19 19:30:31 +01:00
Whistle
UseInHandEvent cleanup ( #35231 )
2025-02-18 23:27:30 +11:00
Whitelist
CompFactory updates ( #37559 )
2025-05-20 01:08:55 -04:00
Wieldable
Fixes battery weapons changing firemode on wield ( #37085 )
2025-04-30 22:35:13 -07:00
Wires
Station AI ( #30944 )
2024-08-28 10:57:12 +10:00
Xenoarchaeology
Fix prototypes and datadefs so they pass analyzer checks (again) ( #37485 )
2025-05-15 20:30:50 +02:00
Xenoborgs /Components
Xenoborgs part 2 ( #36844 )
2025-04-28 18:10:35 -04:00
Zombies
Fix two zombie bugs ( #34472 )
2025-04-18 20:38:33 -04:00
Content.Shared.csproj
Remove some wayward folder includes in the `csproj` ( #31244 )
2024-08-22 13:19:29 -04:00
Content.Shared.csproj.DotSettings
Moved interaction interfaces from Server to Shared.
2020-07-18 22:51:56 -07:00
GlobalUsings.cs
Global usings ( #6472 )
2022-02-05 11:39:36 -07:00
SharedArrayExtension.cs
Fluid spread refactor ( #11908 )
2022-11-15 22:30:59 +11:00