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+24









Debug
deltanedas
metalgearsloth
Nemanja
PJBot
Psychpsyo
deltanedas
metalgearsloth
ravage
Pieter-Jan Briers
LEVELcat
Repo
nikthechampiongr
Doru991
DrSmugleaf
Skarletto
NULL882
lunarcomets
Miro Kavaliou
Kara
Kacper Urbańczyk
TsjipTsjip
daerSeebaer
Fluffiest Floofers
Flareguy
Leon Friedrich
Kevin Zheng
drteaspoon420
Ubaser
Nim
Kacper Urbańczyk
Tox Cruize
Ed
Michael Cu
fd2cc8570d
* Automatic changelog update * Make NPC names proper nouns & fix some genders (#20534) * Proper names & genders * Uppercase proper names * Make Smile female * fix bingus wrinkly head (#20531) * rouny meat and steak (#20526) * lost friendship flavor * add rouny steak * rouny special meat * rouny meat textures --------- Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Wearable Wet Floor Sign and 'Janitorial Suicide Vest' (#20311) * Explosive wet floor sign & janitorial suicide vest * fix attributions * Remove name & desc from explosive wet floor sign * Make wet floor sign chameleonable * Automatic changelog update * Minor slippery stuff (#20535) * Update submodule to 162.2.0 (#20570) * Predicted armor (#20560) * clean up some lines in smile the slime prototype (#20552) * Revert "Use full file path for temp replays (#19002)" (#20545) * Add EyesGlasses into ClothesMate (#20523) * Automatic changelog update * Fix Punpun crew monitor sensor (#20484) * Automatic changelog update * EasyPry airlocks for arrivals. Now also prying refactor I guess (#19394) Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> * Automatic changelog update * Make arcades hackable again (#20555) * Automatic changelog update * Health alert tweaks (#20557) * Automatic changelog update * Add active and ended game rule components, generic TryRoundStartAttempt and minPlayers field (#20564) * Improve active game rule querying, add generic try round start attempt method, move minPlayers to GameRuleComponent * Nukeops todo and cleanup * Remove Active field * Add EndedGameRuleComponent * bartender suit (#20521) * give me a drink bartender * guh * aARG * Necropolis and mine walls (#20578) * Automatic changelog update * archaic accent tweaks (#20567) * Automatic changelog update * Add confirmation to kick and respawn in the admin player actions panel (#20542) * Remove windows-latest CI runs, remove unused build-test-release.yml (#20540) * Change .editorconfig to keep existing attribute arrangement (#20538) * Automatic changelog update * Catch replay start and end errors on round restarts (#20565) * Update trivial components to use auto comp states (#20539) * Fix role unbans not applying in real time (#20547) * Disable AHelp buttons when no player is selected, update button styling (#20568) * Automatic changelog update * Added a toggle fullscreen button (default F11) (#20272) * Added a toggle fullscreen button (default F11) * Removed un-needed comments * Review Requested Changes * Fixed Acidental Spacing Change * bwoink, removed extraneous code * nothing, litterally * Automatic changelog update * Fix not networking markings (#20588) * Automatic changelog update * Update RobustToolbox to v162.2.1 (#20590) * Automatic changelog update * Glorfcode (force say on damage/stun/crit) (#20562) * Automatic changelog update * Fix AHelp progressively showing more AHelp panels (#20591) * Automatic changelog update * caninsert entitystorage tweaks (#20589) * Automatic changelog update * Fix mapping actions crashing on load (#20592) * Fix loading a map with a ThirstComponent crashing the game (#20594) * Fix electrocution displaying real name of disguised players (#20603) * Organ fixes (#20488) * Automatic changelog update * Kettle medical rework (#20435) * Initial try at medical rework for kettle * Re-add decal decorations to Kettle's medical * Add more lockers to kettle's med * Actually upload kettle's map, not its proto * Automatic changelog update * Added blocked visuals to volumetric pump (#20610) * Automatic changelog update * Move TimedDespawn to engine (#20515) * Update submodule to 163.0.0 (#20616) * Remove v0.1 version number from local main menu screen (#20617) * Remove cloneData parameter from AutoNetworkedField (#20596) * Update submodule to 164.0.0 (#20618) * fix cognizine ghost role (#20632) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Move ID layer one pixel to correct alignment (#20630) * Update nukie hardsuit descriptions (#20529) * Make holofans destructable (#20445) * Automatic changelog update * bowl is open (#20453) Co-authored-by: deltanedas <@deltanedas:kde.org> * Add TestPair.WaitCommand() (#20615) * Rename ThreatPrototype and mark fields as required (#20611) * Adjust hard bomb shape (#20608) * dragon refactor, objectives and use GenericAntag (#20201) Co-authored-by: deltanedas <@deltanedas:kde.org> * Automatic changelog update * Added generic empty liquids tank (#20563) * Move view variables verb to the top of the list with no category and localize it (#20546) * saltern update (#20325) Co-authored-by: deltanedas <@deltanedas:kde.org> * Fix followers leaking (#20643) * Add Winter Boots (#20622) * add * fix prototype * Add QM mantle (#20621) * add * fix prototype * Automatic changelog update * Slime mobs breathe nitrogen and resprite their organs (#20577) * Slimes breathe nitrogen and resprite their organs * ups * mmm * Automatic changelog update * Fix the new lizard horn's consistency + issue (#20620) * fix * add * Revert "add" This reverts commit a054a3204a8f185a94ceb80b1bd3bc9f30423711. * Add RandomHumanoidAppearance component to for space ninjas (#20605) * Automatic changelog update * Space cat breathes space (#20550) * Space cat breathes space Made Space Cat lungs ROBUST * Made Space Cat's lungs ROBUST 2.0 * Automatic changelog update * Wide anomaly locator (#20581) * Add files via upload * Add files via upload * Add files via upload * Add files via upload * add textures * fix encoding * fix 2 * Automatic changelog update * Fixed Telescopic Shield Lighting (#20650) * Fixed Telescopic Shield Lighting Bug fix #20199 * no need for these at all --------- Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> * Automatic changelog update * Add a special hardsuit for nukie medic (#20471) * Automatic changelog update * Carry over other mutations when doing species mutation (#20551) * Automatic changelog update * Add Spanish accent to poncho and sombrero (#20377) --------- Co-authored-by: PJBot <pieterjan.briers+bot@gmail.com> Co-authored-by: Psychpsyo <60073468+Psychpsyo@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: metalgearsloth <31366439+metalgearsloth@users.noreply.github.com> Co-authored-by: Nemanja <98561806+EmoGarbage404@users.noreply.github.com> Co-authored-by: ravage <142820619+ravage123321@users.noreply.github.com> Co-authored-by: Pieter-Jan Briers <pieterjan.briers+git@gmail.com> Co-authored-by: LEVELcat <68501903+LEVELcat@users.noreply.github.com> Co-authored-by: Repo <47093363+Titian3@users.noreply.github.com> Co-authored-by: nikthechampiongr <32041239+nikthechampiongr@users.noreply.github.com> Co-authored-by: metalgearsloth <comedian_vs_clown@hotmail.com> Co-authored-by: Doru991 <75124791+Doru991@users.noreply.github.com> Co-authored-by: DrSmugleaf <DrSmugleaf@users.noreply.github.com> Co-authored-by: Skarletto <122584947+Skarletto@users.noreply.github.com> Co-authored-by: NULL882 <104377798+NULL882@users.noreply.github.com> Co-authored-by: lunarcomets <140772713+lunarcomets@users.noreply.github.com> Co-authored-by: Miro Kavaliou <miraslauk@gmail.com> Co-authored-by: Kara <lunarautomaton6@gmail.com> Co-authored-by: Kacper Urbańczyk <kacperjaroslawurbanczyk@gmail.com> Co-authored-by: TsjipTsjip <19798667+TsjipTsjip@users.noreply.github.com> Co-authored-by: daerSeebaer <61566539+daerSeebaer@users.noreply.github.com> Co-authored-by: Fluffiest Floofers <thebluewulf@gmail.com> Co-authored-by: Flareguy <78941145+Flareguy@users.noreply.github.com> Co-authored-by: Leon Friedrich <60421075+ElectroJr@users.noreply.github.com> Co-authored-by: Kevin Zheng <kevinz5000@gmail.com> Co-authored-by: drteaspoon420 <87363733+drteaspoon420@users.noreply.github.com> Co-authored-by: Ubaser <134914314+UbaserB@users.noreply.github.com> Co-authored-by: Nim <128169402+Nimfar11@users.noreply.github.com> Co-authored-by: Kacper Urbańczyk <mikrel071204@gmail.com> Co-authored-by: Tox Cruize <141375638+TexCruize@users.noreply.github.com> Co-authored-by: Ed <96445749+TheShuEd@users.noreply.github.com> Co-authored-by: Michael Cu <43478115+michaelcu@users.noreply.github.com>
392 lines
13 KiB
C#
392 lines
13 KiB
C#
using Content.Server.Botany.Components;
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using Content.Server.Botany.Systems;
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using Content.Shared.Atmos;
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using Content.Shared.Chemistry.Reagent;
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using Robust.Shared.Prototypes;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
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using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
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using Robust.Shared.Utility;
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using Robust.Shared.Audio;
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namespace Content.Server.Botany;
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[Prototype("seed")]
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public sealed class SeedPrototype : SeedData, IPrototype
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{
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[IdDataField] public string ID { get; private init; } = default!;
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}
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public enum HarvestType : byte
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{
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NoRepeat,
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Repeat,
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SelfHarvest
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}
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/*
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public enum PlantSpread : byte
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{
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NoSpread,
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Creepers,
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Vines,
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}
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public enum PlantMutation : byte
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{
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NoMutation,
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Mutable,
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HighlyMutable,
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}
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public enum PlantCarnivorous : byte
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{
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NotCarnivorous,
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EatPests,
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EatLivingBeings,
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}
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public enum PlantJuicy : byte
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{
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NotJuicy,
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Juicy,
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Slippery,
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}
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*/
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[DataDefinition]
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public partial struct SeedChemQuantity
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{
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/// <summary>
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/// Minimum amount of chemical that is added to produce, regardless of the potency
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/// </summary>
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[DataField("Min")] public int Min;
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/// <summary>
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/// Maximum amount of chemical that can be produced after taking plant potency into account.
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/// </summary>
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[DataField("Max")] public int Max;
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/// <summary>
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/// When chemicals are added to produce, the potency of the seed is divided with this value. Final chemical amount is the result plus the `Min` value.
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/// Example: PotencyDivisor of 20 with seed potency of 55 results in 2.75, 55/20 = 2.75. If minimum is 1 then final result will be 3.75 of that chemical, 55/20+1 = 3.75.
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/// </summary>
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[DataField("PotencyDivisor")] public int PotencyDivisor;
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/// <summary>
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/// Inherent chemical is one that is NOT result of mutation or crossbreeding. These chemicals are removed if species mutation is executed.
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/// </summary>
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[DataField("Inherent")] public bool Inherent = true;
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}
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// TODO reduce the number of friends to a reasonable level. Requires ECS-ing things like plant holder component.
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[Virtual, DataDefinition]
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[Access(typeof(BotanySystem), typeof(PlantHolderSystem), typeof(SeedExtractorSystem), typeof(PlantHolderComponent), typeof(ReagentEffect), typeof(MutationSystem))]
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public partial class SeedData
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{
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#region Tracking
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/// <summary>
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/// The name of this seed. Determines the name of seed packets.
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/// </summary>
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[DataField("name")]
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public string Name { get; private set; } = "";
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/// <summary>
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/// The noun for this type of seeds. E.g. for fungi this should probably be "spores" instead of "seeds". Also
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/// used to determine the name of seed packets.
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/// </summary>
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[DataField("noun")]
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public string Noun { get; private set; } = "";
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/// <summary>
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/// Name displayed when examining the hydroponics tray. Describes the actual plant, not the seed itself.
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/// </summary>
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[DataField("displayName")]
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public string DisplayName { get; private set; } = "";
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[DataField("mysterious")] public bool Mysterious;
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/// <summary>
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/// If true, the properties of this seed cannot be modified.
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/// </summary>
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[DataField("immutable")] public bool Immutable;
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/// <summary>
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/// If true, there is only a single reference to this seed and it's properties can be directly modified without
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/// needing to clone the seed.
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/// </summary>
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[ViewVariables]
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public bool Unique = false; // seed-prototypes or yaml-defined seeds for entity prototypes will not generally be unique.
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#endregion
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#region Output
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/// <summary>
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/// The entity prototype that is spawned when this type of seed is extracted from produce using a seed extractor.
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/// </summary>
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[DataField("packetPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
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public string PacketPrototype = "SeedBase";
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/// <summary>
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/// The entity prototype this seed spawns when it gets harvested.
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/// </summary>
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[DataField("productPrototypes", customTypeSerializer: typeof(PrototypeIdListSerializer<EntityPrototype>))]
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public List<string> ProductPrototypes = new();
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[DataField("chemicals")] public Dictionary<string, SeedChemQuantity> Chemicals = new();
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[DataField("consumeGasses")] public Dictionary<Gas, float> ConsumeGasses = new();
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[DataField("exudeGasses")] public Dictionary<Gas, float> ExudeGasses = new();
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#endregion
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#region Tolerances
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[DataField("nutrientConsumption")] public float NutrientConsumption = 0.75f;
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[DataField("waterConsumption")] public float WaterConsumption = 0.5f;
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[DataField("idealHeat")] public float IdealHeat = 293f;
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[DataField("heatTolerance")] public float HeatTolerance = 10f;
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[DataField("idealLight")] public float IdealLight = 7f;
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[DataField("lightTolerance")] public float LightTolerance = 3f;
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[DataField("toxinsTolerance")] public float ToxinsTolerance = 4f;
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[DataField("lowPressureTolerance")] public float LowPressureTolerance = 81f;
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[DataField("highPressureTolerance")] public float HighPressureTolerance = 121f;
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[DataField("pestTolerance")] public float PestTolerance = 5f;
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[DataField("weedTolerance")] public float WeedTolerance = 5f;
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[DataField("weedHighLevelThreshold")] public float WeedHighLevelThreshold = 10f;
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#endregion
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#region General traits
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[DataField("endurance")] public float Endurance = 100f;
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[DataField("yield")] public int Yield;
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[DataField("lifespan")] public float Lifespan;
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[DataField("maturation")] public float Maturation;
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[DataField("production")] public float Production;
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[DataField("growthStages")] public int GrowthStages = 6;
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[ViewVariables(VVAccess.ReadWrite)]
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[DataField("harvestRepeat")] public HarvestType HarvestRepeat = HarvestType.NoRepeat;
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[DataField("potency")] public float Potency = 1f;
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/// <summary>
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/// If true, cannot be harvested for seeds. Balances hybrids and
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/// mutations.
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/// </summary>
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[DataField("seedless")] public bool Seedless = false;
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/// <summary>
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/// If false, rapidly decrease health while growing. Used to kill off
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/// plants with "bad" mutations.
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/// </summary>
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[DataField("viable")] public bool Viable = true;
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/// <summary>
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/// If true, fruit slips players.
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/// </summary>
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[DataField("slip")] public bool Slip = false;
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/// <summary>
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/// If true, fruits are sentient.
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/// </summary>
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[DataField("sentient")] public bool Sentient = false;
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/// <summary>
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/// If true, a sharp tool is required to harvest this plant.
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/// </summary>
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[DataField("ligneous")] public bool Ligneous;
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// No, I'm not removing these.
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// if you re-add these, make sure that they get cloned.
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//public PlantSpread Spread { get; set; }
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//public PlantMutation Mutation { get; set; }
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//public float AlterTemperature { get; set; }
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//public PlantCarnivorous Carnivorous { get; set; }
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//public bool Parasite { get; set; }
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//public bool Hematophage { get; set; }
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//public bool Thorny { get; set; }
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//public bool Stinging { get; set; }
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// public bool Teleporting { get; set; }
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// public PlantJuicy Juicy { get; set; }
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#endregion
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#region Cosmetics
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[DataField("plantRsi", required: true)]
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public ResPath PlantRsi { get; set; } = default!;
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[DataField("plantIconState")] public string PlantIconState { get; set; } = "produce";
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[DataField("screamSound")]
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public SoundSpecifier ScreamSound = new SoundPathSpecifier("/Audio/Voice/Human/malescream_1.ogg");
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[DataField("screaming")] public bool CanScream;
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[DataField("bioluminescent")] public bool Bioluminescent;
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[DataField("bioluminescentColor")] public Color BioluminescentColor { get; set; } = Color.White;
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public float BioluminescentRadius = 2f;
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[DataField("kudzuPrototype", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))] public string KudzuPrototype = "WeakKudzu";
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[DataField("turnIntoKudzu")] public bool TurnIntoKudzu;
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[DataField("splatPrototype")] public string? SplatPrototype { get; set; }
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#endregion
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/// <summary>
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/// The seed prototypes this seed may mutate into when prompted to.
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/// </summary>
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[DataField("mutationPrototypes", customTypeSerializer: typeof(PrototypeIdListSerializer<SeedPrototype>))]
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public List<string> MutationPrototypes = new();
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public SeedData Clone()
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{
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DebugTools.Assert(!Immutable, "There should be no need to clone an immutable seed.");
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var newSeed = new SeedData
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{
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Name = Name,
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Noun = Noun,
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DisplayName = DisplayName,
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Mysterious = Mysterious,
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PacketPrototype = PacketPrototype,
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ProductPrototypes = new List<string>(ProductPrototypes),
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MutationPrototypes = new List<string>(MutationPrototypes),
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Chemicals = new Dictionary<string, SeedChemQuantity>(Chemicals),
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ConsumeGasses = new Dictionary<Gas, float>(ConsumeGasses),
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ExudeGasses = new Dictionary<Gas, float>(ExudeGasses),
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NutrientConsumption = NutrientConsumption,
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WaterConsumption = WaterConsumption,
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IdealHeat = IdealHeat,
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HeatTolerance = HeatTolerance,
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IdealLight = IdealLight,
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LightTolerance = LightTolerance,
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ToxinsTolerance = ToxinsTolerance,
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LowPressureTolerance = LowPressureTolerance,
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HighPressureTolerance = HighPressureTolerance,
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PestTolerance = PestTolerance,
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WeedTolerance = WeedTolerance,
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Endurance = Endurance,
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Yield = Yield,
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Lifespan = Lifespan,
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Maturation = Maturation,
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Production = Production,
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GrowthStages = GrowthStages,
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HarvestRepeat = HarvestRepeat,
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Potency = Potency,
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Seedless = Seedless,
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Viable = Viable,
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Slip = Slip,
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Sentient = Sentient,
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Ligneous = Ligneous,
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PlantRsi = PlantRsi,
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PlantIconState = PlantIconState,
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Bioluminescent = Bioluminescent,
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CanScream = CanScream,
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TurnIntoKudzu = TurnIntoKudzu,
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BioluminescentColor = BioluminescentColor,
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SplatPrototype = SplatPrototype,
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// Newly cloned seed is unique. No need to unnecessarily clone if repeatedly modified.
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Unique = true,
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};
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return newSeed;
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}
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/// <summary>
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/// Handles copying most species defining data from 'other' to this seed while keeping the accumulated mutations intact.
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/// </summary>
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public SeedData SpeciesChange(SeedData other)
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{
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var newSeed = new SeedData
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{
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Name = other.Name,
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Noun = other.Noun,
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DisplayName = other.DisplayName,
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Mysterious = other.Mysterious,
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PacketPrototype = other.PacketPrototype,
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ProductPrototypes = new List<string>(other.ProductPrototypes),
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MutationPrototypes = new List<string>(other.MutationPrototypes),
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Chemicals = new Dictionary<string, SeedChemQuantity>(Chemicals),
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ConsumeGasses = new Dictionary<Gas, float>(ConsumeGasses),
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ExudeGasses = new Dictionary<Gas, float>(ExudeGasses),
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NutrientConsumption = NutrientConsumption,
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WaterConsumption = WaterConsumption,
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IdealHeat = IdealHeat,
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HeatTolerance = HeatTolerance,
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IdealLight = IdealLight,
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LightTolerance = LightTolerance,
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ToxinsTolerance = ToxinsTolerance,
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LowPressureTolerance = LowPressureTolerance,
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HighPressureTolerance = HighPressureTolerance,
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PestTolerance = PestTolerance,
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WeedTolerance = WeedTolerance,
|
|
|
|
Endurance = Endurance,
|
|
Yield = Yield,
|
|
Lifespan = Lifespan,
|
|
Maturation = Maturation,
|
|
Production = Production,
|
|
GrowthStages = other.GrowthStages,
|
|
HarvestRepeat = HarvestRepeat,
|
|
Potency = Potency,
|
|
|
|
Seedless = Seedless,
|
|
Viable = Viable,
|
|
Slip = Slip,
|
|
Sentient = Sentient,
|
|
Ligneous = Ligneous,
|
|
|
|
PlantRsi = other.PlantRsi,
|
|
PlantIconState = other.PlantIconState,
|
|
Bioluminescent = Bioluminescent,
|
|
CanScream = CanScream,
|
|
TurnIntoKudzu = TurnIntoKudzu,
|
|
BioluminescentColor = BioluminescentColor,
|
|
SplatPrototype = other.SplatPrototype,
|
|
|
|
// Newly cloned seed is unique. No need to unnecessarily clone if repeatedly modified.
|
|
Unique = true,
|
|
};
|
|
|
|
// Adding the new chemicals from the new species.
|
|
foreach (var otherChem in other.Chemicals)
|
|
{
|
|
Chemicals.TryAdd(otherChem.Key, otherChem.Value);
|
|
}
|
|
|
|
// Removing the inherent chemicals from the old species. Leaving mutated/crossbread ones intact.
|
|
foreach (var originalChem in Chemicals)
|
|
{
|
|
if (!other.Chemicals.ContainsKey(originalChem.Key) && originalChem.Value.Inherent)
|
|
{
|
|
Chemicals.Remove(originalChem.Key);
|
|
}
|
|
}
|
|
|
|
return newSeed;
|
|
}
|
|
}
|