* Supermatter grenade fix * taking out the trash * Removing debug Console.Log() in twostage * More fixes * Better to put LoadComponents on Update, else it will modify list of other untriggered components |
||
|---|---|---|
| .. | ||
| AnchorOnTriggerComponent.cs | ||
| DeleteOnTriggerComponent.cs | ||
| ExplodeOnTriggerComponent.cs | ||
| GibOnTriggerComponent.cs | ||
| SoundOnTriggerComponent.cs | ||
| TwoStageTriggerComponent.cs | ||