Delta-v/Content.Server/Explosion/EntitySystems
deltanedas b61982f426 explosion minor rework + fix (#21718) 2023-11-19 22:23:29 +01:00
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ClusterGrenadeSystem.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
ExplosionGridTileFlood.cs Revert "Remove most usages of obsolete TransformComponent methods (#1… (#19714) 2023-09-01 12:30:29 +10:00
ExplosionSpaceTileFlood.cs Remove Explicit GridId References (#8315) 2022-06-12 11:54:41 +10:00
ExplosionSystem.Airtight.cs Make GetExplosionResistance event a struct (#20274) 2023-09-27 21:59:12 +02:00
ExplosionSystem.CVars.cs Explosion refactor (#5230) 2022-03-31 21:39:26 -05:00
ExplosionSystem.GridMap.cs Fix error when trying to get a state with deleted grid entity ids in ExplosionVisualsComponent (#21743) 2023-11-19 22:23:28 +01:00
ExplosionSystem.Processing.cs explosion minor rework + fix (#21718) 2023-11-19 22:23:29 +01:00
ExplosionSystem.TileFill.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
ExplosionSystem.Visuals.cs Content update for NetEntities (#18935) 2023-09-27 21:59:12 +02:00
ExplosionSystem.cs explosion minor rework + fix (#21718) 2023-11-19 22:23:29 +01:00
ExplosionTileFlood.cs Fix warnings and code cleanup/fixes (#13570) 2023-01-19 13:56:45 +11:00
TriggerSystem.Mobstate.cs Deathrattle implant for uplink and slight tracking implant tweak (#17722) 2023-07-15 22:59:46 -04:00
TriggerSystem.OnUse.cs Sync master up to 1/10 (#74) 2023-10-03 14:15:46 -05:00
TriggerSystem.Proximity.cs Remove FixtureId (#19280) 2023-08-23 18:55:58 +10:00
TriggerSystem.Signal.cs Device Linking and better linking ui (#13645) 2023-05-07 16:07:24 +10:00
TriggerSystem.TimedCollide.cs Remove obsolete `Fixture.Body` references (#16259) 2023-05-09 17:21:26 +10:00
TriggerSystem.Voice.cs Remove 700 usages of Component.Owner (#21100) 2023-10-20 15:31:13 +02:00
TriggerSystem.cs Make gibbing drop items again (#21047) 2023-10-20 15:30:22 +02:00
TwoStageTriggerSystem.cs Hot Fix of Gravity Grenades (#19414) 2023-09-04 15:23:48 +03:00