12 lines
389 B
C#
12 lines
389 B
C#
using Robust.Shared.GameStates;
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namespace Content.Shared._Floof.OfferItem;
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/// <summary>
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/// A marker component that, when applied to a virtual item, allows it to be offered using item offering.
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/// Implementors have to listen on ItemTransferredEvent.
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/// </summary>
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[RegisterComponent]
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[NetworkedComponent]
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public sealed partial class OfferableVirtualItemComponent : Component;
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